OpenTTD Source  20240919-master-gdf0233f4c2
tcp_coordinator.h File Reference
#include "os_abstraction.h"
#include "tcp.h"
#include "packet.h"
#include "network_game_info.h"

Go to the source code of this file.

Data Structures

class  NetworkCoordinatorSocketHandler
 Base socket handler for all Game Coordinator TCP sockets. More...
 

Enumerations

enum  PacketCoordinatorType : uint8_t {
  PACKET_COORDINATOR_GC_ERROR, PACKET_COORDINATOR_SERVER_REGISTER, PACKET_COORDINATOR_GC_REGISTER_ACK, PACKET_COORDINATOR_SERVER_UPDATE,
  PACKET_COORDINATOR_CLIENT_LISTING, PACKET_COORDINATOR_GC_LISTING, PACKET_COORDINATOR_CLIENT_CONNECT, PACKET_COORDINATOR_GC_CONNECTING,
  PACKET_COORDINATOR_SERCLI_CONNECT_FAILED, PACKET_COORDINATOR_GC_CONNECT_FAILED, PACKET_COORDINATOR_CLIENT_CONNECTED, PACKET_COORDINATOR_GC_DIRECT_CONNECT,
  PACKET_COORDINATOR_GC_STUN_REQUEST, PACKET_COORDINATOR_SERCLI_STUN_RESULT, PACKET_COORDINATOR_GC_STUN_CONNECT, PACKET_COORDINATOR_GC_NEWGRF_LOOKUP,
  PACKET_COORDINATOR_GC_TURN_CONNECT, PACKET_COORDINATOR_END
}
 Enum with all types of TCP Game Coordinator packets. More...
 
enum  ConnectionType {
  CONNECTION_TYPE_UNKNOWN, CONNECTION_TYPE_ISOLATED, CONNECTION_TYPE_DIRECT, CONNECTION_TYPE_STUN,
  CONNECTION_TYPE_TURN
}
 The type of connection the Game Coordinator can detect we have. More...
 
enum  NetworkCoordinatorErrorType { NETWORK_COORDINATOR_ERROR_UNKNOWN, NETWORK_COORDINATOR_ERROR_REGISTRATION_FAILED, NETWORK_COORDINATOR_ERROR_INVALID_INVITE_CODE, NETWORK_COORDINATOR_ERROR_REUSE_OF_INVITE_CODE }
 The type of error from the Game Coordinator. More...
 

Detailed Description

Basic functions to receive and send TCP packets to/from the Game Coordinator server.

Definition in file tcp_coordinator.h.

Enumeration Type Documentation

◆ ConnectionType

The type of connection the Game Coordinator can detect we have.

Enumerator
CONNECTION_TYPE_UNKNOWN 

The Game Coordinator hasn't informed us yet what type of connection we have.

CONNECTION_TYPE_ISOLATED 

The Game Coordinator failed to find a way to connect to your server. Nobody will be able to join.

CONNECTION_TYPE_DIRECT 

The Game Coordinator can directly connect to your server.

CONNECTION_TYPE_STUN 

The Game Coordinator can connect to your server via a STUN request.

CONNECTION_TYPE_TURN 

The Game Coordinator needs you to connect to a relay.

Definition at line 52 of file tcp_coordinator.h.

◆ NetworkCoordinatorErrorType

The type of error from the Game Coordinator.

Enumerator
NETWORK_COORDINATOR_ERROR_UNKNOWN 

There was an unknown error.

NETWORK_COORDINATOR_ERROR_REGISTRATION_FAILED 

Your request for registration failed.

NETWORK_COORDINATOR_ERROR_INVALID_INVITE_CODE 

The invite code given is invalid.

NETWORK_COORDINATOR_ERROR_REUSE_OF_INVITE_CODE 

The invite code is used by another (newer) server.

Definition at line 63 of file tcp_coordinator.h.

◆ PacketCoordinatorType

enum PacketCoordinatorType : uint8_t

Enum with all types of TCP Game Coordinator packets.

The order MUST not be changed.

GC -> packets from Game Coordinator to either Client or Server. SERVER -> packets from Server to Game Coordinator. CLIENT -> packets from Client to Game Coordinator. SERCLI -> packets from either the Server or Client to Game Coordinator.

Enumerator
PACKET_COORDINATOR_GC_ERROR 

Game Coordinator indicates there was an error.

PACKET_COORDINATOR_SERVER_REGISTER 

Server registration.

PACKET_COORDINATOR_GC_REGISTER_ACK 

Game Coordinator accepts the registration.

PACKET_COORDINATOR_SERVER_UPDATE 

Server sends an set intervals an update of the server.

PACKET_COORDINATOR_CLIENT_LISTING 

Client is requesting a listing of all public servers.

PACKET_COORDINATOR_GC_LISTING 

Game Coordinator returns a listing of all public servers.

PACKET_COORDINATOR_CLIENT_CONNECT 

Client wants to connect to a server based on an invite code.

PACKET_COORDINATOR_GC_CONNECTING 

Game Coordinator informs the client of the token assigned to the connection attempt.

PACKET_COORDINATOR_SERCLI_CONNECT_FAILED 

Client/server tells the Game Coordinator the current connection attempt failed.

PACKET_COORDINATOR_GC_CONNECT_FAILED 

Game Coordinator informs client/server it has given up on the connection attempt.

PACKET_COORDINATOR_CLIENT_CONNECTED 

Client informs the Game Coordinator the connection with the server is established.

PACKET_COORDINATOR_GC_DIRECT_CONNECT 

Game Coordinator tells client to directly connect to the hostname:port of the server.

PACKET_COORDINATOR_GC_STUN_REQUEST 

Game Coordinator tells client/server to initiate a STUN request.

PACKET_COORDINATOR_SERCLI_STUN_RESULT 

Client/server informs the Game Coordinator of the result of the STUN request.

PACKET_COORDINATOR_GC_STUN_CONNECT 

Game Coordinator tells client/server to connect() reusing the STUN local address.

PACKET_COORDINATOR_GC_NEWGRF_LOOKUP 

Game Coordinator informs client about NewGRF lookup table updates needed for GC_LISTING.

PACKET_COORDINATOR_GC_TURN_CONNECT 

Game Coordinator tells client/server to connect to a specific TURN server.

PACKET_COORDINATOR_END 

Must ALWAYS be on the end of this list!! (period)

Definition at line 28 of file tcp_coordinator.h.