OpenTTD Source 20241224-master-gf74b0cf984
settings_func.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef SETTINGS_FUNC_H
11#define SETTINGS_FUNC_H
12
13#include "company_type.h"
14#include "string_type.h"
15
16struct IniFile;
17
18void IConsoleSetSetting(const char *name, const char *value, bool force_newgame = false);
19void IConsoleSetSetting(const char *name, int32_t value);
20void IConsoleGetSetting(const char *name, bool force_newgame = false);
21void IConsoleListSettings(const char *prefilter);
22
23void LoadFromConfig(bool minimal = false);
24void SaveToConfig();
25
26void IniLoadWindowSettings(IniFile &ini, const char *grpname, void *desc);
27void IniSaveWindowSettings(IniFile &ini, const char *grpname, void *desc);
28
30struct GRFConfig *LoadGRFPresetFromConfig(const char *config_name);
31void SaveGRFPresetToConfig(const char *config_name, struct GRFConfig *config);
32void DeleteGRFPresetFromConfig(const char *config_name);
33
35
37
38#endif /* SETTINGS_FUNC_H */
Types related to companies.
Owner
Enum for all companies/owners.
void SyncCompanySettings()
Sync all company settings in a multiplayer game.
StringList GetGRFPresetList()
Get the list of known NewGrf presets.
void IniLoadWindowSettings(IniFile &ini, const char *grpname, void *desc)
Load a WindowDesc from config.
Definition settings.cpp:862
void SetDefaultCompanySettings(CompanyID cid)
Set the company settings for a new company to their default values.
void LoadFromConfig(bool minimal=false)
Load the values from the configuration files.
void SaveToConfig()
Save the values to the configuration file.
struct GRFConfig * LoadGRFPresetFromConfig(const char *config_name)
Load a NewGRF configuration by preset-name.
void IniSaveWindowSettings(IniFile &ini, const char *grpname, void *desc)
Save a WindowDesc to config.
Definition settings.cpp:873
void DeleteGRFPresetFromConfig(const char *config_name)
Delete a NewGRF configuration by preset name.
void IConsoleListSettings(const char *prefilter)
List all settings and their value to the console.
void SaveGRFPresetToConfig(const char *config_name, struct GRFConfig *config)
Save a NewGRF configuration with a preset name.
void IConsoleGetSetting(const char *name, bool force_newgame=false)
Output value of a specific setting to the console.
Types for strings.
std::vector< std::string > StringList
Type for a list of strings.
Definition string_type.h:60
Information about GRF, used in the game and (part of it) in savegames.
Ini file that supports both loading and saving.
Definition ini_type.h:88