OpenTTD Source 20260621-master-g720d10536d
vehicle_base.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#ifndef VEHICLE_BASE_H
11#define VEHICLE_BASE_H
12
13#include "sprite.h"
14#include "track_type.h"
15#include "command_type.h"
16#include "order_base.h"
17#include "cargopacket.h"
18#include "texteff.hpp"
19#include "engine_type.h"
20#include "order_func.h"
21#include "transport_type.h"
22#include "group_type.h"
23#include "base_consist.h"
24#include "network/network.h"
25#include "saveload/saveload.h"
27
28const uint TILE_AXIAL_DISTANCE = 192;
29const uint TILE_CORNER_DISTANCE = 128;
30
32enum class VehState : uint8_t {
33 Hidden = 0,
34 Stopped = 1,
38 Shadow = 5,
40 Crashed = 7,
41};
42
45
55
58 /* Values calculated when they are requested for the first time after invalidating the NewGRF cache. */
62 uint32_t company_information = 0;
63 uint32_t position_in_vehicle = 0;
64 uint8_t cache_valid = 0;
65
66 auto operator<=>(const NewGRFCache &) const = default;
67};
68
82
85 uint16_t cached_max_speed = 0;
87
88 uint8_t cached_vis_effect = 0;
89
90 auto operator<=>(const VehicleCache &) const = default;
91};
92
95 std::array<PalSpriteID, 8> seq;
96 uint count;
97
98 bool operator==(const VehicleSpriteSeq &other) const
99 {
100 return std::ranges::equal(std::span(this->seq.data(), this->count), std::span(other.seq.data(), other.count));
101 }
102
107 bool IsValid() const
108 {
109 return this->count != 0;
110 }
111
115 void Clear()
116 {
117 this->count = 0;
118 }
119
124 void Set(SpriteID sprite)
125 {
126 this->count = 1;
127 this->seq[0].sprite = sprite;
128 this->seq[0].pal = 0;
129 }
130
136 {
137 this->count = src.count;
138 for (uint i = 0; i < src.count; ++i) {
139 this->seq[i].sprite = src.seq[i].sprite;
140 this->seq[i].pal = 0;
141 }
142 }
143
144 void GetBounds(Rect *bounds) const;
145 void Draw(int x, int y, PaletteID default_pal, bool force_pal) const;
146};
147
159
163
164/* Some declarations of functions, so we can make them friendly */
165struct GroundVehicleCache;
166struct LoadgameState;
167struct GRFFile;
168
172struct RefitDesc {
174 uint16_t capacity;
175 uint16_t remaining;
176 RefitDesc(CargoType cargo, uint16_t capacity, uint16_t remaining) :
178};
179
184struct ClosestDepot {
185 TileIndex location = INVALID_TILE;
187 bool reverse = false;
188 bool found = false;
189
190 ClosestDepot() = default;
191
192 ClosestDepot(TileIndex location, DestinationID destination, bool reverse = false) :
193 location(location), destination(destination), reverse(reverse), found(true) {}
194};
195
197struct Vehicle : VehiclePool::PoolItem<&_vehicle_pool>, BaseVehicle, BaseConsist {
198private:
199 typedef std::list<RefitDesc> RefitList;
200
201 Vehicle *next = nullptr;
202 Vehicle *previous = nullptr;
203 Vehicle *first = nullptr;
204 Vehicle *last = nullptr;
205
206 Vehicle *next_shared = nullptr;
208
209public:
210 friend void FixOldVehicles(LoadgameState &ls);
211 friend void AfterLoadVehiclesPhase1(bool part_of_load);
212 friend bool LoadOldVehicle(LoadgameState &ls, int num);
213 /* So we can use private/protected variables in the saveload code */
214 friend class SlVehicleCommon;
215 friend class SlVehicleDisaster;
216 friend void Ptrs_VEHS();
217
219
226
229 Money value = 0;
230
232
233 mutable Rect coord{};
234
237
241
243
244 /* Related to age and service time */
251 uint16_t reliability = 0;
252 uint16_t reliability_spd_dec = 0;
253 uint8_t breakdown_ctr = 0;
254 uint8_t breakdown_delay = 0;
256 uint8_t breakdown_chance = 0;
257
258 int32_t x_pos = 0;
259 int32_t y_pos = 0;
260 int32_t z_pos = 0;
262
269 uint8_t spritenum = 0;
271 EngineID engine_type = EngineID::Invalid();
272
273 TextEffectID fill_percent_te_id = INVALID_TE_ID;
275
276 uint16_t cur_speed = 0;
277 uint8_t subspeed = 0;
278 uint8_t acceleration = 0;
279 uint32_t motion_counter = 0;
280 uint8_t progress = 0;
281
283 uint16_t random_bits = 0;
284
285 StationID last_station_visited = StationID::Invalid();
286 StationID last_loading_station = StationID::Invalid();
288
291 uint8_t cargo_subtype = 0;
292 uint16_t cargo_cap = 0;
293 uint16_t refit_cap = 0;
294 uint16_t cargo_age_counter = 0;
295 int8_t trip_occupancy = 0;
296
297 uint8_t day_counter = 0;
298 uint8_t tick_counter = 0;
299 uint8_t running_ticks = 0;
300 uint16_t load_unload_ticks = 0;
301
303 uint8_t subtype = 0;
305
306 union {
307 OrderList *orders = nullptr;
308 uint32_t old_orders;
309 };
310
313
314 GroupID group_id = GroupID::Invalid();
315
317
322 virtual uint16_t GetMaxWeight() const
323 {
324 return 0;
325 }
326
328
329 void PreDestructor();
331 ~Vehicle() override;
332
333 void BeginLoading();
334 void CancelReservation(StationID next, Station *st);
335 void LeaveStation();
336
339
340 uint16_t &GetGroundVehicleFlags();
341 const uint16_t &GetGroundVehicleFlags() const;
342
344
345 void HandleLoading(bool mode = false);
346
355 virtual void MarkDirty() {}
356
361 virtual void UpdateDeltaXY() {}
362
368
373 bool IsMovingFront() const { return this->First()->IsPrimaryVehicle() && (this->IsDrivingBackwards() ? this->Next() : this->Previous()) == nullptr; }
374
379 Vehicle *GetMovingFront() const { return this->IsDrivingBackwards() ? this->Last() : this->First(); }
380
385 Vehicle *GetMovingBack() const { return this->IsDrivingBackwards() ? this->First() : this->Last(); }
386
391 Vehicle *GetMovingNext() const { return this->IsDrivingBackwards() ? this->Previous() : this->Next(); }
392
397 Vehicle *GetMovingPrev() const { return this->IsDrivingBackwards() ? this->Next() : this->Previous(); }
398
403 Direction GetMovingDirection() const { return this->IsDrivingBackwards() ? ReverseDir(this->direction) : this->direction; }
404
409 void SetMovingDirection(Direction d) { this->direction = this->IsDrivingBackwards() ? ReverseDir(d) : d; }
410
424 inline uint GetOldAdvanceSpeed(uint speed)
425 {
426 return IsDiagonalDirection(this->GetMovingDirection()) ? speed : speed * 3 / 4;
427 }
428
441 static inline uint GetAdvanceSpeed(uint speed)
442 {
443 return speed * 3 / 4;
444 }
445
457
463 virtual ExpensesType GetExpenseType([[maybe_unused]] bool income) const { return ExpensesType::Other; }
464
469 virtual void PlayLeaveStationSound([[maybe_unused]] bool force = false) const {}
470
475 virtual bool IsPrimaryVehicle() const { return false; }
476
477 const Engine *GetEngine() const;
478
485 virtual void GetImage([[maybe_unused]] Direction direction, [[maybe_unused]] EngineImageType image_type, [[maybe_unused]] VehicleSpriteSeq *result) const { result->Clear(); }
486
487 const GRFFile *GetGRF() const;
488 uint32_t GetGRFID() const;
489
495 {
496 this->grf_cache.cache_valid = 0;
497 }
498
504 {
505 for (Vehicle *u = this; u != nullptr; u = u->Next()) {
506 u->InvalidateNewGRFCache();
507 }
508 }
509
514 [[debug_inline]] inline bool IsGroundVehicle() const
515 {
516 return this->type == VehicleType::Train || this->type == VehicleType::Road;
517 }
518
523 virtual int GetDisplaySpeed() const { return 0; }
524
529 virtual int GetDisplayMaxSpeed() const { return 0; }
530
535 virtual int GetCurrentMaxSpeed() const { return 0; }
536
541 virtual Money GetRunningCost() const { return 0; }
542
547 virtual bool IsInDepot() const { return false; }
548
553 virtual bool IsChainInDepot() const { return this->IsInDepot(); }
554
559 bool IsStoppedInDepot() const
560 {
561 assert(this == this->First());
562 /* Free wagons have no VehState::Stopped state */
563 if (this->IsPrimaryVehicle() && !this->vehstatus.Test(VehState::Stopped)) return false;
564 return this->IsChainInDepot();
565 }
566
571 virtual bool Tick() { return true; };
572
576 virtual void OnNewCalendarDay() {};
577
581 virtual void OnNewEconomyDay() {};
582
583 void ShiftDates(TimerGameEconomy::Date interval);
584
590 virtual uint Crash(bool flooded = false);
591
605
610 Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); }
611
616 Money GetDisplayProfitThisYear() const { return (this->profit_this_year >> 8); }
617
622 Money GetDisplayProfitLastYear() const { return (this->profit_last_year >> 8); }
623
624 void SetNext(Vehicle *next);
625
631 inline Vehicle *Next() const { return this->next; }
632
638 inline Vehicle *Previous() const { return this->previous; }
639
644 inline Vehicle *First() const { return this->first; }
645
650 inline Vehicle *Last() const { return this->last; }
651
657 inline Vehicle *Move(int n)
658 {
659 Vehicle *v = this;
660 if (n < 0) {
661 for (int i = 0; i != n && v != nullptr; i--) v = v->Previous();
662 } else {
663 for (int i = 0; i != n && v != nullptr; i++) v = v->Next();
664 }
665 return v;
666 }
667
673 inline const Vehicle *Move(int n) const
674 {
675 const Vehicle *v = this;
676 if (n < 0) {
677 for (int i = 0; i != n && v != nullptr; i--) v = v->Previous();
678 } else {
679 for (int i = 0; i != n && v != nullptr; i++) v = v->Next();
680 }
681 return v;
682 }
683
688 inline const Order *GetFirstOrder() const { return (this->orders == nullptr) ? nullptr : this->GetOrder(this->orders->GetFirstOrder()); }
689
690 inline std::span<const Order> Orders() const
691 {
692 if (this->orders == nullptr) return {};
693 return this->orders->GetOrders();
694 }
695
696 inline std::span<Order> Orders()
697 {
698 if (this->orders == nullptr) return {};
699 return this->orders->GetOrders();
700 }
701
702 void AddToShared(Vehicle *shared_chain);
703 void RemoveFromShared();
704
709 inline Vehicle *NextShared() const { return this->next_shared; }
710
715 inline Vehicle *PreviousShared() const { return this->previous_shared; }
716
721 inline Vehicle *FirstShared() const { return (this->orders == nullptr) ? this->First() : this->orders->GetFirstSharedVehicle(); }
722
727 inline bool IsOrderListShared() const { return this->orders != nullptr && this->orders->IsShared(); }
728
733 inline VehicleOrderID GetNumOrders() const { return (this->orders == nullptr) ? 0 : this->orders->GetNumOrders(); }
734
739 inline VehicleOrderID GetNumManualOrders() const { return (this->orders == nullptr) ? 0 : this->orders->GetNumManualOrders(); }
740
745 inline void GetNextStoppingStation(std::vector<StationID> &next_station) const
746 {
747 if (this->orders == nullptr) return;
748 this->orders->GetNextStoppingStation(next_station, this);
749 }
750
751 void ResetRefitCaps();
752
753 void ReleaseUnitNumber();
754
762 {
763 this->CopyConsistPropertiesFrom(src);
764
765 this->ReleaseUnitNumber();
766 this->unitnumber = src->unitnumber;
767
768 this->current_order = src->current_order;
769 this->dest_tile = src->dest_tile;
770
771 this->profit_this_year = src->profit_this_year;
772 this->profit_last_year = src->profit_last_year;
773
774 src->unitnumber = 0;
775 }
776
777
778 bool HandleBreakdown();
779
780 bool NeedsAutorenewing(const Company *c, bool use_renew_setting = true) const;
781
782 bool NeedsServicing() const;
783 bool NeedsAutomaticServicing() const;
784
792 virtual TileIndex GetOrderStationLocation([[maybe_unused]] StationID station) { return INVALID_TILE; }
793
798 virtual TileIndex GetCargoTile() const { return this->tile; }
799
805 virtual ClosestDepot FindClosestDepot() { return {}; }
806
811 virtual void SetDestTile(TileIndex tile) { this->dest_tile = tile; }
812
814
815 void UpdateVisualEffect(bool allow_power_change = true);
816 void ShowVisualEffect() const;
817
818 void UpdatePosition();
819 void UpdateViewport(bool dirty);
820 void UpdateBoundingBoxCoordinates(bool update_cache) const;
822 bool MarkAllViewportsDirty() const;
823
824 inline uint16_t GetServiceInterval() const { return this->service_interval; }
825
826 inline void SetServiceInterval(uint16_t interval) { this->service_interval = interval; }
827
828 inline bool ServiceIntervalIsCustom() const { return this->vehicle_flags.Test(VehicleFlag::ServiceIntervalIsCustom); }
829
830 inline bool ServiceIntervalIsPercent() const { return this->vehicle_flags.Test(VehicleFlag::ServiceIntervalIsPercent); }
831
832 inline void SetServiceIntervalIsCustom(bool on) { this->vehicle_flags.Set(VehicleFlag::ServiceIntervalIsCustom, on); }
833
834 inline void SetServiceIntervalIsPercent(bool on) { this->vehicle_flags.Set(VehicleFlag::ServiceIntervalIsPercent, on); }
835
836 bool HasFullLoadOrder() const;
837 bool HasConditionalOrder() const;
838 bool HasUnbunchingOrder() const;
840 bool IsWaitingForUnbunching() const;
841
842private:
848 {
849 if (this->GetNumManualOrders() > 0) {
850 /* Advance to next real order */
851 do {
852 this->cur_real_order_index++;
853 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
854 } while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT));
855 } else {
856 this->cur_real_order_index = 0;
857 }
858 }
859
860public:
867 {
869 /* Increment real order index as well */
871 }
872
874
875 /* Advance to next implicit order */
876 do {
878 if (this->cur_implicit_order_index >= this->GetNumOrders()) this->cur_implicit_order_index = 0;
879 } while (this->cur_implicit_order_index != this->cur_real_order_index && !this->GetOrder(this->cur_implicit_order_index)->IsType(OT_IMPLICIT));
880
881 InvalidateVehicleOrder(this, 0);
882 }
883
891 {
893 /* Increment both real and implicit order */
895 } else {
896 /* Increment real order only */
898 InvalidateVehicleOrder(this, 0);
899 }
900 }
901
906 {
907 /* Make sure the index is valid */
908 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
909
910 if (this->GetNumManualOrders() > 0) {
911 /* Advance to next real order */
912 while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT)) {
913 this->cur_real_order_index++;
914 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
915 }
916 } else {
917 this->cur_real_order_index = 0;
918 }
919 }
920
926 inline Order *GetOrder(int index) const
927 {
928 return (this->orders == nullptr) ? nullptr : this->orders->GetOrderAt(index);
929 }
930
935 inline const Order *GetLastOrder() const
936 {
937 return (this->orders == nullptr) ? nullptr : this->orders->GetOrderAt(this->orders->GetLastOrder());
938 }
939
940 bool IsEngineCountable() const;
941 bool HasEngineType() const;
942 bool HasDepotOrder() const;
943 void HandlePathfindingResult(bool path_found);
944
949 [[debug_inline]] inline bool IsFrontEngine() const
950 {
951 return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_FRONT);
952 }
953
958 inline bool IsArticulatedPart() const
959 {
960 return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_ARTICULATED_PART);
961 }
962
967 inline bool HasArticulatedPart() const
968 {
969 return this->Next() != nullptr && this->Next()->IsArticulatedPart();
970 }
971
978 {
979 assert(this->HasArticulatedPart());
980 return this->Next();
981 }
982
988 {
989 Vehicle *v = this;
990 while (v->IsArticulatedPart()) v = v->Previous();
991 return v;
992 }
993
998 inline const Vehicle *GetFirstEnginePart() const
999 {
1000 const Vehicle *v = this;
1001 while (v->IsArticulatedPart()) v = v->Previous();
1002 return v;
1003 }
1004
1010 {
1011 Vehicle *v = this;
1012 while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
1013 return v;
1014 }
1015
1020 inline Vehicle *GetNextVehicle() const
1021 {
1022 const Vehicle *v = this;
1023 while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
1024
1025 /* v now contains the last articulated part in the engine */
1026 return v->Next();
1027 }
1028
1033 inline Vehicle *GetPrevVehicle() const
1034 {
1035 Vehicle *v = this->Previous();
1036 while (v != nullptr && v->IsArticulatedPart()) v = v->Previous();
1037
1038 return v;
1039 }
1040
1041 uint32_t GetDisplayMaxWeight() const;
1042 uint32_t GetDisplayMinPowerToWeight() const;
1043};
1044
1049template <class T, VehicleType Type>
1051 static const VehicleType EXPECTED_TYPE = Type;
1052
1054
1060 {
1061 this->sprite_cache.sprite_seq.count = 1;
1062 }
1063
1065 inline T *GetMovingFront() const { return (T *)this->Vehicle::GetMovingFront(); }
1067 inline T *GetMovingBack() const { return (T *)this->Vehicle::GetMovingBack(); }
1069 inline T *GetMovingNext() const { return (T *)this->Vehicle::GetMovingNext(); }
1071 inline T *GetMovingPrev() const { return (T *)this->Vehicle::GetMovingPrev(); }
1072
1077 inline T *First() const { return (T *)this->Vehicle::First(); }
1078
1083 inline T *Last() { return (T *)this->Vehicle::Last(); }
1084
1089 inline const T *Last() const { return (const T *)this->Vehicle::Last(); }
1090
1095 inline T *Next() const { return (T *)this->Vehicle::Next(); }
1096
1101 inline T *Previous() const { return (T *)this->Vehicle::Previous(); }
1102
1109
1115 inline T *GetNextArticulatedPart() const { return (T *)this->Vehicle::GetNextArticulatedPart(); }
1116
1121 inline T *GetFirstEnginePart() { return (T *)this->Vehicle::GetFirstEnginePart(); }
1122
1127 inline const T *GetFirstEnginePart() const { return (const T *)this->Vehicle::GetFirstEnginePart(); }
1128
1133 inline T *GetLastEnginePart() { return (T *)this->Vehicle::GetLastEnginePart(); }
1134
1139 inline T *GetNextVehicle() const { return (T *)this->Vehicle::GetNextVehicle(); }
1140
1145 inline T *GetPrevVehicle() const { return (T *)this->Vehicle::GetPrevVehicle(); }
1146
1152 static inline bool IsValidID(auto index)
1153 {
1154 return Vehicle::IsValidID(index) && Vehicle::Get(index)->type == Type;
1155 }
1156
1162 static inline T *Get(auto index)
1163 {
1164 return (T *)Vehicle::Get(index);
1165 }
1166
1172 static inline T *GetIfValid(auto index)
1173 {
1174 return IsValidID(index) ? Get(index) : nullptr;
1175 }
1176
1182 template <typename... Targs>
1183 static inline T *Create(Targs &&... args)
1184 {
1185 return Vehicle::Create<T>(std::forward<Targs&&>(args)...);
1186 }
1187
1194 template <typename... Targs>
1195 static inline T *CreateAtIndex(VehicleID index, Targs &&... args)
1196 {
1197 return Vehicle::CreateAtIndex<T>(index, std::forward<Targs&&>(args)...);
1198 }
1199
1205 static inline T *From(Vehicle *v)
1206 {
1207 assert(v->type == Type);
1208 return (T *)v;
1209 }
1210
1216 static inline const T *From(const Vehicle *v)
1217 {
1218 assert(v->type == Type);
1219 return (const T *)v;
1220 }
1221
1227 inline void UpdateViewport(bool force_update, bool update_delta)
1228 {
1229 bool sprite_has_changed = false;
1230
1231 /* Skip updating sprites on dedicated servers without screen */
1232 if (_network_dedicated) return;
1233
1234 /* Explicitly choose method to call to prevent vtable dereference -
1235 * it gives ~3% runtime improvements in games with many vehicles */
1236 if (update_delta) ((T *)this)->T::UpdateDeltaXY();
1237
1238 /*
1239 * Only check for a new sprite sequence if the vehicle direction
1240 * has changed since we last checked it, assuming that otherwise
1241 * there won't be enough change in bounding box or offsets to need
1242 * to resolve a new sprite.
1243 */
1244 if (this->direction != this->sprite_cache.last_direction || this->sprite_cache.is_viewport_candidate) {
1245 VehicleSpriteSeq seq;
1246
1247 ((T*)this)->T::GetImage(this->direction, EIT_ON_MAP, &seq);
1248 if (this->sprite_cache.sprite_seq != seq) {
1249 sprite_has_changed = true;
1250 this->sprite_cache.sprite_seq = seq;
1251 }
1252
1253 this->sprite_cache.last_direction = this->direction;
1254 this->sprite_cache.revalidate_before_draw = false;
1255 } else {
1256 /*
1257 * A change that could potentially invalidate the sprite has been
1258 * made, signal that we should still resolve it before drawing on a
1259 * viewport.
1260 */
1261 this->sprite_cache.revalidate_before_draw = true;
1262 }
1263
1264 if (force_update || sprite_has_changed) {
1265 this->Vehicle::UpdateViewport(true);
1266 }
1267 }
1268
1274 static Pool::IterateWrapper<T> Iterate(size_t from = 0) { return Pool::IterateWrapper<T>(from); }
1275};
1276
1278static const int32_t INVALID_COORD = 0x7fffffff;
1279
1280#endif /* VEHICLE_BASE_H */
Properties for front vehicles/consists.
@ ServiceIntervalIsCustom
Service interval is custom.
@ ServiceIntervalIsPercent
Service interval is percent.
@ DrivingBackwards
Vehicle is driving backwards.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:22
Base class for cargo packets.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
Common return value for all commands.
Enum-as-bit-set wrapper.
uint64_t TickCounter
The type that the tick counter is stored in.
StrongType::Typedef< int32_t, struct YearTag< struct Calendar >, StrongType::Compare, StrongType::Integer > Year
StrongType::Typedef< int32_t, DateTag< struct Calendar >, StrongType::Compare, StrongType::Integer > Date
CargoList that is used for vehicles.
Types related to commands.
EnumBitSet< DoCommandFlag, uint16_t > DoCommandFlags
Bitset of DoCommandFlag elements.
static constexpr Owner INVALID_OWNER
An invalid owner.
Direction ReverseDir(Direction d)
Return the reverse of a direction.
bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Direction
Defines the 8 directions on the map.
@ Invalid
Flag for an invalid direction.
ExpensesType
Types of expenses.
@ Other
Other expenses.
Types related to engines.
PoolID< uint16_t, struct EngineIDTag, 64000, 0xFFFF > EngineID
Unique identification number of an engine.
Definition engine_type.h:26
#define T
Climate temperate.
Definition engines.h:91
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Types of a group.
#define Rect
Macro that prevents name conflicts between included headers.
bool _network_dedicated
are we a dedicated server?
Definition network.cpp:70
Basic functions/variables used all over the place.
Base class for orders.
void InvalidateVehicleOrder(const Vehicle *v, int data)
Updates the widgets of a vehicle which contains the order-data.
Functions related to orders.
uint8_t VehicleOrderID
The index of an order within its current vehicle (not pool related).
Definition order_type.h:18
Functions/types related to saving and loading games.
Base for drawing complex sprites.
#define debug_inline
When making a (pure) debug build, the compiler will by default disable inlining of functions.
Definition stdafx.h:222
Various front vehicle properties that are preserved when autoreplacing, using order-backup or switchi...
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
VehicleFlags vehicle_flags
Used for gradual loading and other miscellaneous things (.
VehicleOrderID cur_implicit_order_index
The index to the current implicit order.
uint16_t service_interval
The interval for (automatic) servicing; either in days or %.
void CopyConsistPropertiesFrom(const BaseConsist *src)
Copy properties of other BaseConsist.
Base vehicle class.
VehicleType type
Type of vehicle.
Helper class to perform the cargo payment.
Structure to return information about the closest depot location, and whether it could be found.
DestinationID destination
The DestinationID as used for orders.
Dynamic data of a loaded NewGRF.
Definition newgrf.h:128
Cached, frequently calculated values.
Cache for vehicle sprites and values relating to whether they should be updated before drawing,...
bool revalidate_before_draw
We need to do a GetImage() and check bounds before drawing this sprite.
VehicleSpriteSeq sprite_seq
Vehicle appearance.
bool is_viewport_candidate
This vehicle can potentially be drawn on a viewport.
Direction last_direction
Last direction we obtained sprites for.
Rect old_coord
Co-ordinates from the last valid bounding box.
Cached often queried (NewGRF) values.
uint32_t position_in_vehicle
Cache for NewGRF var 4D.
uint32_t position_consist_length
Cache for NewGRF var 40.
uint32_t consist_cargo_information
Cache for NewGRF var 42. (Note: The cargotype is untranslated in the cache because the accessing GRF ...
uint8_t cache_valid
Bitset that indicates which cache values are valid.
uint32_t company_information
Cache for NewGRF var 43.
uint32_t position_same_id_length
Cache for NewGRF var 41.
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition order_base.h:384
If you change this, keep in mind that it is also saved in 2 other places:
Definition order_base.h:34
static T * CreateAtIndex(VehicleID index, Targs &&... args)
static Vehicle * Get(auto index)
static T * Create(Targs &&... args)
Base class for all pools.
CargoType cargo
Cargo type the vehicle will be carrying.
uint16_t capacity
Capacity the vehicle will have.
uint16_t remaining
Capacity remaining from before the previous refit.
T * GetMovingFront() const
Get the moving front of the vehicle chain.
T * GetMovingPrev() const
Get the previous vehicle in the vehicle chain, relative to its current movement.
T * Next() const
Get next vehicle in the chain.
static Pool::IterateWrapper< T > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
T * Previous() const
Get previous vehicle in the chain.
static const T * From(const Vehicle *v)
Converts a const Vehicle to const SpecializedVehicle with type checking.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
T * GetNextArticulatedPart()
Get the next part of an articulated engine.
static bool IsValidID(auto index)
Tests whether given index is a valid index for vehicle of this type.
static T * GetIfValid(auto index)
Returns vehicle if the index is a valid index for this vehicle type.
const T * GetFirstEnginePart() const
Get the first part of an articulated engine.
T * First() const
Get the first vehicle in the chain.
T * GetPrevVehicle() const
Get the previous real (non-articulated part) vehicle in the consist.
SpecializedVehicle(VehicleID index)
Set vehicle type correctly.
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
T * GetNextArticulatedPart() const
Get the next part of an articulated engine.
static T * Get(auto index)
Gets vehicle with given index.
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
T * GetMovingNext() const
Get the next vehicle in the vehicle chain, relative to its current movement.
T * GetLastEnginePart()
Get the last part of an articulated engine.
static T * Create(Targs &&... args)
Creates a new T-object in the vehicle pool.
T * GetFirstEnginePart()
Get the first part of an articulated engine.
SpecializedVehicle< T, Type > SpecializedVehicleBase
Our type.
T * Last()
Get the last vehicle in the chain.
static const VehicleType EXPECTED_TYPE
Specialized type.
T * GetMovingBack() const
Get the moving back of the vehicle chain.
static T * CreateAtIndex(VehicleID index, Targs &&... args)
Creates a new T-object in the vehicle pool.
const T * Last() const
Get the last vehicle in the chain.
Station data structure.
Cached often queried values common to all vehicles.
uint8_t cached_vis_effect
Visual effect to show (see VisualEffect).
uint16_t cached_cargo_age_period
Number of ticks before carried cargo is aged.
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Sprite sequence for a vehicle part.
bool IsValid() const
Check whether the sequence contains any sprites.
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition vehicle.cpp:123
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
void Clear()
Clear all information.
void CopyWithoutPalette(const VehicleSpriteSeq &src)
Copy data from another sprite sequence, while dropping all recolouring information.
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition vehicle.cpp:151
Vehicle data structure.
Money GetDisplayProfitThisYear() const
Gets the profit vehicle had this year.
CargoPayment * cargo_payment
The cargo payment we're currently in.
EngineID engine_type
The type of engine used for this vehicle.
uint16_t cargo_age_counter
Ticks till cargo is aged next.
virtual int GetDisplaySpeed() const
Gets the speed in km-ish/h that can be sent into string parameters for string processing.
Vehicle * GetMovingPrev() const
Get the previous vehicle in the vehicle chain, relative to its current movement.
static uint GetAdvanceSpeed(uint speed)
Determines the effective vehicle movement speed.
int32_t z_pos
z coordinate.
Vehicle * last
NOSAVE: pointer for the last vehicle in the chain.
uint16_t & GetGroundVehicleFlags()
Access the ground vehicle flags of the vehicle.
Definition vehicle.cpp:3241
Direction direction
facing
void ShiftDates(TimerGameEconomy::Date interval)
Shift all dates by given interval.
Definition vehicle.cpp:778
const Order * GetLastOrder() const
Returns the last order of a vehicle, or nullptr if it doesn't exists.
friend void AfterLoadVehiclesPhase1(bool part_of_load)
So we can set the previous and first pointers while loading.
TimerGameEconomy::Date economy_age
Age in economy days.
bool IsOrderListShared() const
Check if we share our orders with another vehicle.
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition vehicle.cpp:748
Direction GetMovingDirection() const
Get the moving direction of this vehicle chain.
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition vehicle.cpp:300
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
bool IsMovingFront() const
Is this vehicle the moving front of the vehicle chain?
virtual ExpensesType GetExpenseType(bool income) const
Sets the expense type associated to this vehicle type.
Vehicle * GetNextArticulatedPart() const
Get the next part of an articulated engine.
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
bool HasDepotOrder() const
Checks if a vehicle has a depot in its order list.
virtual TileIndex GetCargoTile() const
Tile to use for economic calculations when moving cargo into or out of this vehicle.
friend void FixOldVehicles(LoadgameState &ls)
Convert the old style vehicles into something that resembles the old new style savegames.
void LeaveStation()
Perform all actions when leaving a station.
Definition vehicle.cpp:2372
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition vehicle.cpp:3023
VehicleCargoList cargo
The cargo this vehicle is carrying.
Vehicle ** hash_tile_prev
NOSAVE: Previous vehicle in the tile location hash.
bool HasUnbunchingOrder() const
Check if the current vehicle has an unbunching order.
Definition vehicle.cpp:2508
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
uint16_t cargo_cap
total capacity
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
Vehicle * GetFirstEnginePart()
Get the first part of an articulated engine.
uint8_t subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
const Order * GetFirstOrder() const
Get the first order of the vehicles order list.
CommandCost SendToDepot(DoCommandFlags flags, DepotCommandFlags command)
Send this vehicle to the depot using the given command(s).
Definition vehicle.cpp:2602
friend bool LoadOldVehicle(LoadgameState &ls, int num)
So we can set the proper next pointer while loading.
virtual void UpdateDeltaXY()
Updates the x and y offsets and the size of the sprite used for this vehicle.
void SetMovingDirection(Direction d)
Set the movement direction of this vehicle chain.
uint16_t random_bits
Bits used for randomized variational spritegroups.
void ReleaseUnitNumber()
Release the vehicle's unit number.
Definition vehicle.cpp:2442
virtual void SetDestTile(TileIndex tile)
Set the destination of this vehicle.
void UpdateBoundingBoxCoordinates(bool update_cache) const
Update the bounding box co-ordinates of the vehicle.
Definition vehicle.cpp:1708
uint8_t day_counter
Increased by one for each day.
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition vehicle.cpp:2453
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
bool HasArticulatedPart() const
Check if an engine has an articulated part.
SpriteID colourmap
NOSAVE: cached colour mapping.
uint8_t breakdown_ctr
Counter for managing breakdown events.
uint GetOldAdvanceSpeed(uint speed)
Determines the effective direction-specific vehicle movement speed.
uint8_t breakdown_delay
Counter for managing breakdown length.
Vehicle * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
GroupID group_id
Index of group Pool array.
const Vehicle * Move(int n) const
Get the vehicle at offset n of this vehicle chain.
virtual int GetDisplayMaxSpeed() const
Gets the maximum speed in km-ish/h that can be sent into string parameters for string processing.
void IncrementImplicitOrderIndex()
Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.
bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
VehStates vehstatus
Status.
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
void CancelReservation(StationID next, Station *st)
Return all reserved cargo packets to the station and reset all packets staged for transfer.
Definition vehicle.cpp:2356
Money profit_last_year
Profit last year << 8, low 8 bits are fract.
bool IsEngineCountable() const
Check if a vehicle is counted in num_engines in each company struct.
Definition vehicle.cpp:715
uint8_t subspeed
fractional speed
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
bool NeedsAutorenewing(const Company *c, bool use_renew_setting=true) const
Function to tell if a vehicle needs to be autorenewed.
Definition vehicle.cpp:165
Vehicle * GetMovingBack() const
Get the moving back of the vehicle chain.
void UpdateVisualEffect(bool allow_power_change=true)
Update the cached visual effect.
Definition vehicle.cpp:2683
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition vehicle.cpp:2533
Vehicle * Move(int n)
Get the vehicle at offset n of this vehicle chain.
void GetNextStoppingStation(std::vector< StationID > &next_station) const
Get the next station the vehicle will stop at.
CargoType cargo_type
type of cargo this vehicle is carrying
uint8_t acceleration
used by train & aircraft
Vehicle * previous_shared
NOSAVE: pointer to the previous vehicle in the shared order chain.
VehicleOrderID GetNumManualOrders() const
Get the number of manually added orders this vehicle has.
Vehicle * First() const
Get the first vehicle of this vehicle chain.
int8_t trip_occupancy
NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station).
virtual TileIndex GetOrderStationLocation(StationID station)
Determine the location for the station where the vehicle goes to next.
Order current_order
The current order (+ status, like: loading).
Vehicle(VehicleID index, VehicleType type=VehicleType::Invalid)
Vehicle constructor.
Definition vehicle.cpp:379
void PreDestructor()
Destroy all stuff that (still) needs the virtual functions to work properly.
Definition vehicle.cpp:826
TimerGameTick::TickCounter last_loading_tick
Last TimerGameTick::counter tick that the vehicle has stopped at a station and could possibly leave w...
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition vehicle.cpp:792
Vehicle * Next() const
Get the next vehicle of this vehicle.
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition vehicle.cpp:758
OrderList * orders
Pointer to the order list for this vehicle.
uint32_t GetDisplayMinPowerToWeight() const
Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle.
Definition vehicle.cpp:3315
Vehicle * GetMovingFront() const
Get the moving front of the vehicle chain.
virtual ClosestDepot FindClosestDepot()
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
void UpdateViewport(bool dirty)
Update the vehicle on the viewport, updating the right hash and setting the new coordinates.
Definition vehicle.cpp:1753
Money value
Value of the vehicle.
bool MarkAllViewportsDirty() const
Marks viewports dirty where the vehicle's image is.
Definition vehicle.cpp:1792
uint16_t refit_cap
Capacity left over from before last refit.
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
VehicleRandomTriggers waiting_random_triggers
Triggers to be yet matched before rerandomizing the random bits.
VehicleCache vcache
Cache of often used vehicle values.
Vehicle * GetLastEnginePart()
Get the last part of an articulated engine.
uint32_t motion_counter
counter to occasionally play a vehicle sound.
NewGRFCache grf_cache
Cache of often used calculated NewGRF values.
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition vehicle.cpp:768
SpriteBounds bounds
Bounding box of vehicle.
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition vehicle.cpp:3211
virtual void OnNewEconomyDay()
Calls the new economy day handler of the vehicle.
Vehicle ** hash_tile_current
NOSAVE: Cache of the current hash chain.
virtual void OnNewCalendarDay()
Calls the new calendar day handler of the vehicle.
Vehicle * NextShared() const
Get the next vehicle of the shared vehicle chain.
virtual int GetCurrentMaxSpeed() const
Calculates the maximum speed of the vehicle under its current conditions.
bool HasFullLoadOrder() const
Check if the current vehicle has a full load order.
Definition vehicle.cpp:2488
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition vehicle.cpp:2227
uint32_t old_orders
Only used during conversion of old save games.
uint16_t load_unload_ticks
Ticks to wait before starting next cycle.
Money GetDisplayProfitLastYear() const
Gets the profit vehicle had last year.
Vehicle * hash_tile_next
NOSAVE: Next vehicle in the tile location hash.
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
uint16_t cur_speed
current speed
Vehicle * previous
NOSAVE: pointer to the previous vehicle in the chain.
uint8_t cargo_subtype
Used for livery refits (NewGRF variations).
~Vehicle() override
We want to 'destruct' the right class.
Definition vehicle.cpp:893
bool IsFrontEngine() const
Check if the vehicle is a front engine.
bool HasEngineType() const
Check whether Vehicle::engine_type has any meaning.
Definition vehicle.cpp:732
Vehicle * GetMovingNext() const
Get the next vehicle in the vehicle chain, relative to its current movement.
TimerGameCalendar::Date age
Age in calendar days.
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition vehicle.cpp:2580
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Money GetDisplayRunningCost() const
Gets the running cost of a vehicle that can be sent into string parameters for string processing.
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition vehicle.cpp:2987
uint8_t breakdowns_since_last_service
Counter for the amount of breakdowns.
Vehicle * next
pointer to the next vehicle in the chain
TimerGameCalendar::Date max_age
Maximum age.
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
uint16_t reliability
Reliability.
uint32_t GetDisplayMaxWeight() const
Calculates the maximum weight of the ground vehicle when loaded.
Definition vehicle.cpp:3300
Vehicle * PreviousShared() const
Get the previous vehicle of the shared vehicle chain.
Vehicle * FirstShared() const
Get the first vehicle of this vehicle chain.
void RemoveFromShared()
Removes the vehicle from the shared order list.
Definition vehicle.cpp:3046
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition vehicle.cpp:1374
uint8_t progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
void UpdatePositionAndViewport()
Update the position of the vehicle, and update the viewport.
Definition vehicle.cpp:1782
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
virtual void PlayLeaveStationSound(bool force=false) const
Play the sound associated with leaving the station.
Vehicle * GetPrevVehicle() const
Get the previous real (non-articulated part) vehicle in the consist.
Vehicle * Last() const
Get the last vehicle of this vehicle chain.
Rect coord
NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
uint16_t reliability_spd_dec
Reliability decrease speed.
uint8_t tick_counter
Increased by one for each tick.
void SkipToNextRealOrderIndex()
Advance cur_real_order_index to the next real order.
virtual bool IsInDepot() const
Check whether the vehicle is in the depot.
TileIndex tile
Current tile index.
virtual bool Tick()
Calls the tick handler of the vehicle.
TileIndex dest_tile
Heading for this tile.
void CopyVehicleConfigAndStatistics(Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
bool NeedsServicing() const
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for ser...
Definition vehicle.cpp:210
bool HasConditionalOrder() const
Check if the current vehicle has a conditional order.
Definition vehicle.cpp:2499
virtual uint16_t GetMaxWeight() const
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
void UpdatePosition()
Update the position of the vehicle.
Definition vehicle.cpp:1699
virtual Money GetRunningCost() const
Gets the running cost of a vehicle.
StationID last_station_visited
The last station we stopped at.
void ResetRefitCaps()
Reset all refit_cap in the consist to cargo_cap.
Definition vehicle.cpp:2434
bool IsDrivingBackwards() const
Is this vehicle moving backwards?
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle).
uint8_t breakdown_chance
Current chance of breakdowns.
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition vehicle.cpp:2836
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Owner owner
Which company owns the vehicle?
UnitID unitnumber
unit number, for display purposes only
Vehicle * next_shared
pointer to the next vehicle that shares the order
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition vehicle.cpp:292
void DeleteUnreachedImplicitOrders()
Delete all implicit orders which were not reached.
Definition vehicle.cpp:2189
uint8_t running_ticks
Number of ticks this vehicle was not stopped this day.
Vehicle ** hash_viewport_prev
NOSAVE: Previous vehicle in the visual location hash.
virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Vehicle * hash_viewport_next
NOSAVE: Next vehicle in the visual location hash.
virtual Trackdir GetVehicleTrackdir() const
Returns the Trackdir on which the vehicle is currently located.
void UpdateRealOrderIndex()
Skip implicit orders until cur_real_order_index is a non-implicit order.
const Vehicle * GetFirstEnginePart() const
Get the first part of an articulated engine.
Functions related to text effects.
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
Definition of the game-calendar-timer.
All types related to tracks.
Trackdir
Enumeration for tracks and directions.
Definition track_type.h:63
@ Invalid
Flag for an invalid trackdir.
Definition track_type.h:82
Base types related to transport.
uint16_t UnitID
Type for the company global vehicle unit number.
VehiclePool _vehicle_pool("Vehicle")
The pool with all our precious vehicles.
const uint TILE_AXIAL_DISTANCE
Logical length of the tile in any DiagDirection used in vehicle movement.
const uint TILE_CORNER_DISTANCE
Logical length of the tile corner crossing in any non-diagonal direction used in vehicle movement.
VehState
Vehicle state bits in Vehicle::vehstatus.
@ Unclickable
Vehicle is not clickable by the user (shadow vehicles).
@ Crashed
Vehicle is crashed.
@ Shadow
Vehicle is a shadow vehicle.
@ TrainSlowing
Train is slowing down.
@ AircraftBroken
Aircraft is broken down.
@ Hidden
Vehicle is not visible.
@ DefaultPalette
Use default vehicle palette.
@ Stopped
Vehicle is stopped by the player.
EnumBitSet< VehState, uint8_t > VehStates
Bitset of VehState elements.
GroundVehicleSubtypeFlags
Enum to handle ground vehicle subtypes.
@ GVSF_ARTICULATED_PART
Articulated part of an engine.
@ GVSF_FRONT
Leading engine of a consist.
@ GVSF_MULTIHEADED
Engine is multiheaded (not used for road vehicles).
@ GVSF_FREE_WAGON
First in a wagon chain (in depot) (not used for road vehicles).
@ GVSF_WAGON
Wagon (not used for road vehicles).
@ GVSF_ENGINE
Engine that can be front engine, but might be placed behind another engine (not used for road vehicle...
Pool< Vehicle, VehicleID, 512 > VehiclePool
A vehicle pool for a little over 1 million vehicles.
NewGRFCacheValidValues
Bit numbers used to indicate which of the NewGRFCache values are valid.
@ NCVV_COMPANY_INFORMATION
This bit will be set if the NewGRF var 43 currently stored is valid.
@ NCVV_CONSIST_CARGO_INFORMATION
This bit will be set if the NewGRF var 42 currently stored is valid.
@ NCVV_POSITION_CONSIST_LENGTH
This bit will be set if the NewGRF var 40 currently stored is valid.
@ NCVV_POSITION_SAME_ID_LENGTH
This bit will be set if the NewGRF var 41 currently stored is valid.
@ NCVV_POSITION_IN_VEHICLE
This bit will be set if the NewGRF var 4D currently stored is valid.
@ NCVV_END
End of the bits.
static const int32_t INVALID_COORD
Sentinel for an invalid coordinate.
EnumBitSet< DepotCommandFlag, uint8_t > DepotCommandFlags
Bitset of DepotCommandFlag elements.
EnumBitSet< VehicleRandomTrigger, uint8_t > VehicleRandomTriggers
Bitset of VehicleRandomTrigger elements.
EngineImageType
Visualisation contexts of vehicles and engines.
@ EIT_ON_MAP
Vehicle drawn in viewport.
PoolID< uint32_t, struct VehicleIDTag, 0xFF000, 0xFFFFF > VehicleID
The type all our vehicle IDs have.
VehicleType
Available vehicle types.
@ Invalid
Non-existing type of vehicle.
@ Road
Road vehicle type.
@ Train
Train vehicle type.