OpenTTD Source  20241125-master-g5b02f51e17
misc.cpp File Reference

Misc functions that shouldn't be here. More...

#include "stdafx.h"
#include "landscape.h"
#include "news_func.h"
#include "ai/ai.hpp"
#include "script/script_gui.h"
#include "newgrf.h"
#include "newgrf_house.h"
#include "economy_func.h"
#include "timer/timer_game_calendar.h"
#include "timer/timer_game_economy.h"
#include "timer/timer_game_tick.h"
#include "texteff.hpp"
#include "gfx_func.h"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "tilehighlight_func.h"
#include "network/network_func.h"
#include "window_func.h"
#include "core/pool_type.hpp"
#include "game/game.hpp"
#include "linkgraph/linkgraphschedule.h"
#include "station_kdtree.h"
#include "town_kdtree.h"
#include "viewport_kdtree.h"
#include "newgrf_profiling.h"
#include "3rdparty/monocypher/monocypher.h"
#include "safeguards.h"

Go to the source code of this file.

Functions

void MakeNewgameSettingsLive ()
 
void InitializeSound ()
 
void InitializeMusic ()
 Prepare the music system for use. More...
 
void InitializeVehicles ()
 
void InitializeRailGui ()
 Initialize rail building GUI settings.
 
void InitializeRoadGui ()
 
void InitializeAirportGui ()
 
void InitializeDockGui ()
 
void InitializeGraphGui ()
 
void InitializeObjectGui ()
 Reset all data of the object GUI.
 
void InitializeTownGui ()
 
void InitializeIndustries ()
 
void InitializeObjects ()
 Initialize/reset the objects.
 
void InitializeTrees ()
 
void InitializeCompanies ()
 Initialize the pool of companies.
 
void InitializeCheats ()
 Reinitialise all the cheats.
 
void InitializeOldNames ()
 Initialize the old names table memory.
 
std::string GenerateUid (std::string_view subject)
 Generate an unique ID. More...
 
void GenerateSavegameId ()
 Generate an unique savegame ID.
 
void InitializeGame (uint size_x, uint size_y, bool reset_date, bool reset_settings)
 

Variables

TileIndex _cur_tileloop_tile
 

Detailed Description

Misc functions that shouldn't be here.

Definition in file misc.cpp.

Function Documentation

◆ GenerateUid()

std::string GenerateUid ( std::string_view  subject)

Generate an unique ID.

It isn't as much of an unique ID but more a hashed digest of a random string and a time. It is very likely to be unique, but it does not follow any UUID standard.

Definition at line 66 of file misc.cpp.

References FormatArrayAsHex(), and RandomBytesWithFallback().

Referenced by GenerateSavegameId().

◆ InitializeMusic()

void InitializeMusic ( )

Prepare the music system for use.

Called from InitializeGame

Definition at line 473 of file music_gui.cpp.

References _music.