OpenTTD Source  20241121-master-g67a0fccfad
SlGamelogAction Class Reference
Inheritance diagram for SlGamelogAction:
DefaultSaveLoadHandler< SlGamelogAction, LoggedAction > SaveLoadHandler

Public Member Functions

void Save (LoggedAction *la) const override
 
void LoadChange (LoggedAction *la, GamelogChangeType type) const
 
void Load (LoggedAction *la) const override
 
void LoadCheck (LoggedAction *la) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogAction, LoggedAction >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
virtual void Save ([[maybe_unused]] LoggedAction *object) const
 
void Save (void *object) const override
 
virtual void Load ([[maybe_unused]] LoggedAction *object) const
 
void Load (void *object) const override
 
virtual void LoadCheck ([[maybe_unused]] LoggedAction *object) const
 
void LoadCheck (void *object) const override
 
virtual void FixPointers ([[maybe_unused]] LoggedAction *object) const
 
void FixPointers (void *object) const override
 
- Public Member Functions inherited from SaveLoadHandler
virtual void Save ([[maybe_unused]] void *object) const
 Save the object to disk. More...
 
virtual void Load ([[maybe_unused]] void *object) const
 Load the object from disk. More...
 
virtual void LoadCheck ([[maybe_unused]] void *object) const
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers ([[maybe_unused]] void *object) const
 A post-load callback to fix SL_REF integers into pointers. More...
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Attributes

static const SaveLoad description []
 
static const SaveLoadCompatTable compat_description = _gamelog_action_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 313 of file gamelog_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlGamelogAction::description[]
inlinestatic
Initial value:
= {
}
#define SLE_SAVEBYTE(base, variable)
Only write byte during saving; never read it during loading.
Definition: saveload.h:1060
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition: saveload.h:1194

Definition at line 315 of file gamelog_sl.cpp.


The documentation for this class was generated from the following file: