OpenTTD Source 20241224-master-gee860a5c8e
SlGamelogAction Class Reference
Inheritance diagram for SlGamelogAction:
DefaultSaveLoadHandler< SlGamelogAction, LoggedAction > SaveLoadHandler

Public Member Functions

void Save (LoggedAction *la) const override
 
void LoadChange (LoggedAction *la, GamelogChangeType type) const
 
void Load (LoggedAction *la) const override
 
void LoadCheck (LoggedAction *la) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogAction, LoggedAction >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
void Save (void *object) const override
 Save the object to disk.
 
void Load (void *object) const override
 Load the object from disk.
 
void LoadCheck (void *object) const override
 Similar to load, but used only to validate savegames.
 
virtual void FixPointers (LoggedAction *object) const
 
void FixPointers (void *object) const override
 A post-load callback to fix SL_REF integers into pointers.
 
- Public Member Functions inherited from SaveLoadHandler
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.
 

Static Public Attributes

static const SaveLoad description []
 
static const SaveLoadCompatTable compat_description = _gamelog_action_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 313 of file gamelog_sl.cpp.

Member Function Documentation

◆ Load()

void SlGamelogAction::Load ( LoggedAction la) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlGamelogAction, LoggedAction >.

Definition at line 348 of file gamelog_sl.cpp.

◆ LoadChange()

void SlGamelogAction::LoadChange ( LoggedAction la,
GamelogChangeType  type 
) const
inline

Definition at line 341 of file gamelog_sl.cpp.

◆ LoadCheck()

void SlGamelogAction::LoadCheck ( LoggedAction la) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlGamelogAction, LoggedAction >.

Definition at line 367 of file gamelog_sl.cpp.

◆ Save()

void SlGamelogAction::Save ( LoggedAction la) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlGamelogAction, LoggedAction >.

Definition at line 331 of file gamelog_sl.cpp.

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlGamelogAction::compat_description = _gamelog_action_sl_compat
inlinestatic

Definition at line 329 of file gamelog_sl.cpp.

◆ description

const SaveLoad SlGamelogAction::description[]
inlinestatic
Initial value:
= {
}
#define SLE_SAVEBYTE(base, variable)
Only write byte during saving; never read it during loading.
Definition saveload.h:1083
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition saveload.h:1218

Definition at line 315 of file gamelog_sl.cpp.


The documentation for this class was generated from the following file: