27#include "table/strings.h"
47 if (badge.class_index != class_index)
continue;
50 if (ps.
sprite == 0)
continue;
71GUIBadgeClasses::GUIBadgeClasses(
GrfSpecFeature feature) : UsedBadgeClasses(feature)
75 for (BadgeClassID class_index : this->Classes()) {
77 if (class_badge->
name == STR_NULL)
continue;
80 if (size.width == 0)
continue;
84 this->gui_classes.emplace_back(class_index, config.column, config.show_icon, sort_order, size, class_badge->
label);
85 if (size.width != 0 && config.show_icon) max_column = std::max(max_column, config.column);
88 std::sort(std::begin(this->gui_classes), std::end(this->gui_classes));
91 this->column_widths.resize(max_column + 1);
92 for (
const auto &el : this->gui_classes) {
93 if (!el.visible || el.size.width == 0)
continue;
98 for (uint &badge_width : this->column_widths) {
99 if (badge_width == 0)
continue;
110 return std::accumulate(std::begin(this->column_widths), std::end(this->column_widths), 0U);
122 if (badges.empty())
return r.top;
125 for (
const BadgeID &index : badges) class_indexes.
insert(
GetBadge(index)->class_index);
128 for (
const BadgeClassID &class_index : class_indexes) {
130 if (class_badge ==
nullptr || class_badge->
name == STR_NULL)
continue;
133 for (
const BadgeID &index : badges) {
135 if (badge ==
nullptr || badge->
name == STR_NULL)
continue;
147 if (s.empty())
continue;
168 for (
const auto &gc : gui_classes.GetClasses()) {
169 if (gc.column_group != column_group)
continue;
170 if (!gc.visible)
continue;
173 for (
const BadgeID &index : badges) {
178 if (ps.
sprite == 0)
continue;
189template <
class TBase,
bool TEnd = true, FontSize TFs = FS_NORMAL>
190class DropDownBadges :
public TBase {
192 template <
typename... Args>
193 explicit DropDownBadges(
const std::shared_ptr<GUIBadgeClasses> &gui_classes, std::span<const BadgeID> badges,
GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, Args &&...args) :
194 TBase(std::forward<Args>(args)...), gui_classes(gui_classes), badges(badges), feature(feature), introduction_date(introduction_date)
196 for (
const auto &gc : gui_classes->GetClasses()) {
197 if (gc.column_group != 0)
continue;
199 dim.height = std::max<uint>(dim.height,
ScaleGUITrad(gc.size.height));
209 for (
const BadgeID &badge_index : this->badges) {
211 if (badge->
name == STR_NULL)
continue;
214 this->TBase::FilterText(string_filter);
217 uint
Height()
const override
219 return std::max<uint>(this->dim.height, this->TBase::Height());
222 uint Width()
const override
224 if (this->dim.width == 0)
return this->TBase::Width();
228 int OnClick(
const Rect &r,
const Point &pt)
const override
230 if (this->dim.width == 0) {
231 return this->TBase::OnClick(r, pt);
238 void Draw(
const Rect &full,
const Rect &r,
bool sel,
int click_result, Colours bg_colour)
const override
240 if (this->dim.width == 0) {
241 this->TBase::Draw(full, r, sel, click_result, bg_colour);
244 DrawBadgeColumn(r.
WithWidth(this->dim.width, rtl), 0, *this->gui_classes, this->badges, this->feature, this->introduction_date, PAL_NONE);
250 std::shared_ptr<GUIBadgeClasses> gui_classes;
252 const std::span<const BadgeID> badges;
254 const std::optional<TimerGameCalendar::Date> introduction_date;
262std::unique_ptr<DropDownListItem> MakeDropDownListBadgeItem(
const std::shared_ptr<GUIBadgeClasses> &gui_classes, std::span<const BadgeID> badges,
GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, std::string &&str,
int value,
bool masked,
bool shaded)
264 return std::make_unique<DropDownListBadgeItem>(gui_classes, badges, feature, introduction_date,
"", std::move(str), value, masked, shaded);
267std::unique_ptr<DropDownListItem> MakeDropDownListBadgeItem(
const std::shared_ptr<GUIBadgeClasses> &gui_classes, std::span<const BadgeID> badges,
GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, Money cost, std::string &&str,
int value,
bool masked,
bool shaded)
269 return std::make_unique<DropDownListBadgeItem>(gui_classes, badges, feature, introduction_date,
GetString(STR_JUST_CURRENCY_SHORT, cost), std::move(str), value, masked, shaded);
272std::unique_ptr<DropDownListItem> MakeDropDownListBadgeIconItem(
const std::shared_ptr<GUIBadgeClasses> &gui_classes, std::span<const BadgeID> badges,
GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, Money cost,
const Dimension &dim,
SpriteID sprite,
PaletteID palette, std::string &&str,
int value,
bool masked,
bool shaded)
274 return std::make_unique<DropDownListBadgeIconItem>(gui_classes, badges, feature, introduction_date,
GetString(STR_JUST_CURRENCY_SHORT, cost), dim, sprite, palette, std::move(str), value, masked, shaded);
280template <
class TBase,
bool TEnd = true, FontSize TFs = FS_NORMAL>
281class DropDownMover :
public TBase {
283 template <
typename... Args>
289 uint
Height()
const override
294 uint Width()
const override
299 int OnClick(
const Rect &r,
const Point &pt)
const override
311 void Draw(
const Rect &full,
const Rect &r,
bool sel,
int click_result, Colours bg_colour)
const override
317 if (sel && click_result != 0) {
318 if (click_result == this->click_up) state = 1;
319 if (click_result == this->click_down) state = 2;
323 DrawUpDownButtons(br.left, br.top, this->button_colour, state, this->click_up != 0, this->click_down != 0);
337enum BadgeClick :
int {
340 BADGE_CLICK_MOVE_DOWN,
341 BADGE_CLICK_TOGGLE_ICON,
342 BADGE_CLICK_TOGGLE_FILTER,
345DropDownList BuildBadgeClassConfigurationList(
const GUIBadgeClasses &gui_classes, uint columns, std::span<const StringID> column_separators, Colours bg_colour)
350 if (gui_classes.GetClasses().empty())
return list;
354 const BadgeClassID front = gui_classes.GetClasses().front().class_index;
355 const BadgeClassID back = gui_classes.GetClasses().back().class_index;
357 for (uint i = 0; i < columns; ++i) {
358 for (
const auto &gc : gui_classes.GetClasses()) {
359 if (gc.column_group != i)
continue;
360 if (gc.size.width == 0)
continue;
362 bool first = (i == 0 && gc.class_index == front);
363 bool last = (i == columns - 1 && gc.class_index == back);
364 list.push_back(std::make_unique<DropDownListToggleMoverItem>(first ? 0 : BADGE_CLICK_MOVE_UP, last ? 0 : BADGE_CLICK_MOVE_DOWN, COLOUR_YELLOW, gc.visible, BADGE_CLICK_TOGGLE_ICON, COLOUR_YELLOW, bg_colour,
GetString(
GetClassBadge(gc.class_index)->
name), gc.class_index.base()));
367 if (i >= column_separators.size())
continue;
369 if (column_separators[i] == STR_NULL) {
379 for (
const BadgeClassID &badge_class_index : gui_classes.Classes()) {
384 list.push_back(std::make_unique<DropDownListToggleItem>(config.show_filter, BADGE_CLICK_TOGGLE_FILTER, COLOUR_YELLOW, bg_colour,
GetString(badge->
name), badge_class_index.base()));
401 if (it == std::end(config))
return;
403 if (click_result == BADGE_CLICK_TOGGLE_ICON) it->show_icon = !it->show_icon;
404 if (click_result == BADGE_CLICK_TOGGLE_FILTER) {
405 it->show_filter = !it->show_filter;
418 if (gui_classes.GetClasses().empty())
return;
422 if (it == std::end(config))
return;
425 if (pos_cur == std::begin(gui_classes.GetClasses())) {
426 if (it->column > 0) --it->column;
431 if (it->column > pos_prev->column) {
435 std::rotate(pos_prev, it, std::next(it));
448 if (gui_classes.GetClasses().empty())
return;
452 if (it == std::end(config))
return;
455 if (std::next(pos_cur) == std::end(gui_classes.GetClasses())) {
456 if (it->column < columns - 1) ++it->column;
461 if (it->column < pos_next->column) {
465 std::rotate(it, std::next(it), std::next(pos_next));
480 if (result == INT_MAX) {
486 if (class_badge ==
nullptr)
return false;
488 switch (click_result) {
489 case BADGE_CLICK_MOVE_DOWN:
492 case BADGE_CLICK_MOVE_UP:
495 case BADGE_CLICK_TOGGLE_ICON:
496 case BADGE_CLICK_TOGGLE_FILTER:
506NWidgetBadgeFilter::NWidgetBadgeFilter(Colours colour,
WidgetID index,
GrfSpecFeature feature, BadgeClassID badge_class)
508 , feature(feature), badge_class(badge_class)
514std::string NWidgetBadgeFilter::GetStringParameter(
const BadgeFilterChoices &choices)
const
517 if (it == std::end(choices)) {
542 auto start = list.size();
547 if (badge.
class_index != this->badge_class)
continue;
548 if (badge.
index == bc->index)
continue;
549 if (badge.
name == STR_NULL)
continue;
577 container->
Clear(window);
583 for (BadgeClassID class_index : used.Classes()) {
585 if (!config.show_filter)
continue;
587 container->Add(std::make_unique<NWidgetBadgeFilter>(colour, widget, feature, class_index));
591 return {first, widget};
601 choices.erase(badge_class_index);
613 assert(badge !=
nullptr);
std::string label
Class label.
BadgeClassID class_index
Index of class this badge belongs to.
std::string label
Label of badge.
BadgeID index
Index assigned to badge.
BadgeFlags flags
Display flags.
GrfSpecFeatures features
Bitmask of which features use this badge.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
Drop down element that draws a list of badges.
void FilterText(StringFilter &string_filter) const override
Add text from this dropdown item to a string filter.
Drop down component that shows extra buttons to indicate that the item can be moved up or down.
int click_down
Click result for down button. Button is inactive if 0.
Colours button_colour
Colour of buttons.
int click_up
Click result for up button. Button is inactive if 0.
static bool NatSortFunc(std::unique_ptr< const DropDownListItem > const &first, std::unique_ptr< const DropDownListItem > const &second)
Drop down boolean toggle component.
Drop down component that makes the item unselectable.
Flat set implementation that uses a sorted vector for storage.
std::pair< const_iterator, bool > insert(const Tkey &key)
Insert a key into the set, if it does not already exist.
uint GetTotalColumnsWidth() const
Get total width of all columns.
Utility class to create a list of badge classes used by a feature.
std::unique_ptr< DropDownListItem > MakeDropDownListDividerItem()
Creates new DropDownListDividerItem.
std::unique_ptr< DropDownListItem > MakeDropDownListIconItem(SpriteID sprite, PaletteID palette, StringID str, int value, bool masked, bool shaded)
Creates new DropDownListIconItem.
std::unique_ptr< DropDownListItem > MakeDropDownListStringItem(StringID str, int value, bool masked, bool shaded)
Creates new DropDownListStringItem.
Common drop down list components.
Functions related to the drop down widget.
Types related to the drop down widget.
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Flat set container implementation.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
@ FS_SMALL
Index of the small font in the font tables.
@ SA_CENTER
Center both horizontally and vertically.
uint32_t PaletteID
The number of the palette.
#define Rect
Macro that prevents name conflicts between included headers.
#define Point
Macro that prevents name conflicts between included headers.
Base for the NewGRF implementation.
Badge * GetBadge(BadgeID index)
Get a badge if it exists.
std::span< const Badge > GetBadges()
Get a read-only view of badges.
PalSpriteID GetBadgeSprite(const Badge &badge, GrfSpecFeature feature, std::optional< TimerGameCalendar::Date > introduction_date, PaletteID remap)
Get sprite for the given badge.
Badge * GetClassBadge(BadgeClassID class_index)
Get the badge for a badge class index.
Functions related to NewGRF badges.
void ResetBadgeClassConfiguration(GrfSpecFeature feature)
Reset badge class configuration for a feature.
std::pair< const BadgeClassConfigItem &, int > GetBadgeClassConfigItem(GrfSpecFeature feature, std::string_view label)
Get configuration for a badge class.
std::span< BadgeClassConfigItem > GetBadgeClassConfiguration(GrfSpecFeature feature)
Get the badge user configuration for a feature.
Functions related to NewGRF badge configuration.
int DrawBadgeNameList(Rect r, std::span< const BadgeID > badges, GrfSpecFeature)
Draw names for a list of badge labels.
static void BadgeClassMoveNext(GrfSpecFeature feature, Badge &class_badge, uint columns)
Move the badge class to the next position.
void DrawBadgeColumn(Rect r, int column_group, const GUIBadgeClasses &gui_classes, std::span< const BadgeID > badges, GrfSpecFeature feature, std::optional< TimerGameCalendar::Date > introduction_date, PaletteID remap)
Draw a badge column group.
static void BadgeClassToggleVisibility(GrfSpecFeature feature, Badge &class_badge, int click_result, BadgeFilterChoices &choices)
Toggle badge class visibility.
static constexpr uint MAX_BADGE_HEIGHT
Maximal height of a badge sprite.
static constexpr uint MAX_BADGE_WIDTH
Maximal width.
std::pair< WidgetID, WidgetID > AddBadgeDropdownFilters(Window *window, WidgetID container_id, WidgetID widget, Colours colour, GrfSpecFeature feature)
Add badge drop down filter widgets.
bool HandleBadgeConfigurationDropDownClick(GrfSpecFeature feature, uint columns, int result, int click_result, BadgeFilterChoices &choices)
Handle the badge configuration drop down selection.
static Dimension GetBadgeMaximalDimension(BadgeClassID class_index, GrfSpecFeature feature)
Get the largest badge size (within limits) for a badge class.
void SetBadgeFilter(BadgeFilterChoices &choices, BadgeID badge_index)
Set badge filter choice for a class.
static void BadgeClassMovePrevious(GrfSpecFeature feature, Badge &class_badge)
Move the badge class to the previous position.
void ResetBadgeFilter(BadgeFilterChoices &choices, BadgeClassID badge_class_index)
Reset badge filter choice for a class.
GUI functions related to NewGRF badges.
Types related to NewGRF badges.
@ NameListStop
Stop adding names to the name list after this badge.
@ NameListFirstOnly
Don't add this name to the name list if not first.
@ HasText
Internal flag set if the badge has text.
@ NameListSkip
Don't show name in name list at all.
A number of safeguards to prevent using unsafe methods.
void DrawUpDownButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_up, bool clickable_down)
Draw [^][v] buttons.
Functions for setting GUIs.
#define SETTING_BUTTON_WIDTH
Width of setting buttons.
#define SETTING_BUTTON_HEIGHT
Height of setting buttons.
Definition of base types and functions in a cross-platform compatible way.
std::string_view GetListSeparator()
Get the list separator string for the current language.
void AppendStringInPlace(std::string &result, StringID string)
Resolve the given StringID and append in place into an existing std::string with formatting but no pa...
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
TextDirection _current_text_dir
Text direction of the currently selected language.
Functions related to OTTD's strings.
@ TD_RTL
Text is written right-to-left by default.
Dimensions (a width and height) of a rectangle in 2D.
uint sort_order
Order of element.
std::string_view label
Class label (string owned by the class badge).
BadgeClassID class_index
Badge class index.
uint8_t column_group
Column group in UI. 0 = left, 1 = centre, 2 = right.
Combination of a palette sprite and a 'real' sprite.
SpriteID sprite
The 'real' sprite.
PaletteID pal
The palette (use PAL_NONE) if not needed).
Specification of a rectangle with absolute coordinates of all edges.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Rect CentreToHeight(int height) const
Centre a vertical dimension within this Rect.
bool Contains(const Point &pt) const
Test if a point falls inside this Rect.
Data structure for an opened window.
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
int16_t Height
Fixed point type for heights.
Definition of the game-calendar-timer.
Functions, definitions and such used only by the GUI.
Types related to windows.
Functions related to zooming.
@ Normal
The normal zoom level.