OpenTTD GameScript API  20241123-master-g26ae50baf9
Public Types | Static Public Member Functions
GSGoal Class Reference

Class that handles some goal related functions. More...

Inheritance diagram for GSGoal:

Public Types

enum  GoalID : int { GOAL_INVALID }
 The goal IDs. More...
 
enum  GoalType : int {
  GT_NONE ,
  GT_TILE ,
  GT_INDUSTRY ,
  GT_TOWN ,
  GT_COMPANY ,
  GT_STORY_PAGE = ::GT_STORY_PAGE
}
 Goal types that can be given to a goal. More...
 
enum  QuestionType {
  QT_QUESTION ,
  QT_INFORMATION ,
  QT_WARNING ,
  QT_ERROR
}
 Types of queries we could do to the user. More...
 
enum  QuestionButton {
  BUTTON_CANCEL ,
  BUTTON_OK ,
  BUTTON_NO ,
  BUTTON_YES ,
  BUTTON_DECLINE ,
  BUTTON_ACCEPT ,
  BUTTON_IGNORE ,
  BUTTON_RETRY ,
  BUTTON_PREVIOUS ,
  BUTTON_NEXT ,
  BUTTON_STOP ,
  BUTTON_START ,
  BUTTON_GO ,
  BUTTON_CONTINUE ,
  BUTTON_RESTART ,
  BUTTON_POSTPONE ,
  BUTTON_SURRENDER ,
  BUTTON_CLOSE
}
 Types of buttons that can be in the question window. More...
 

Static Public Member Functions

static bool IsValidGoal (GoalID goal_id)
 Check whether this is a valid goalID. More...
 
static bool IsValidGoalDestination (GSCompany::CompanyID company, GoalType type, int destination)
 Check whether this is a valid goal destination. More...
 
static GoalID New (GSCompany::CompanyID company, Text *goal, GoalType type, int destination)
 Create a new goal. More...
 
static bool Remove (GoalID goal_id)
 Remove a goal from the list. More...
 
static bool SetDestination (GoalID goal_id, GoalType type, int destination)
 Update goal destination of a goal. More...
 
static bool SetText (GoalID goal_id, Text *goal)
 Update goal text of a goal. More...
 
static bool SetProgress (GoalID goal_id, Text *progress)
 Update the progress text of a goal. More...
 
static bool SetCompleted (GoalID goal_id, bool complete)
 Update completed status of goal. More...
 
static bool IsCompleted (GoalID goal_id)
 Checks if a given goal have been marked as completed. More...
 
static bool Question (int uniqueid, GSCompany::CompanyID company, Text *question, QuestionType type, int buttons)
 Ask a question of all players in a company. More...
 
static bool QuestionClient (int uniqueid, GSClient::ClientID client, Text *question, QuestionType type, int buttons)
 Ask client a question. More...
 
static bool CloseQuestion (int uniqueid)
 Close the question on all clients. More...
 

Detailed Description

Class that handles some goal related functions.

Goals are saved and loaded. Upon bankruptcy or company takeover, all company specific goals are removed for that company. You can also remove individual goals using Remove.

Member Enumeration Documentation

◆ GoalID

enum GSGoal::GoalID : int

The goal IDs.

Enumerator
GOAL_INVALID 

An invalid goal id.

◆ GoalType

enum GSGoal::GoalType : int

Goal types that can be given to a goal.

Enumerator
GT_NONE 

Destination is not linked.

GT_TILE 

Destination is a tile.

GT_INDUSTRY 

Destination is an industry.

GT_TOWN 

Destination is a town.

GT_COMPANY 

Destination is a company.

GT_STORY_PAGE 

Destination is a story page.

◆ QuestionButton

Types of buttons that can be in the question window.

Enumerator
BUTTON_CANCEL 

Cancel button.

BUTTON_OK 

OK button.

BUTTON_NO 

No button.

BUTTON_YES 

Yes button.

BUTTON_DECLINE 

Decline button.

BUTTON_ACCEPT 

Accept button.

BUTTON_IGNORE 

Ignore button.

BUTTON_RETRY 

Retry button.

BUTTON_PREVIOUS 

Previous button.

BUTTON_NEXT 

Next button.

BUTTON_STOP 

Stop button.

BUTTON_START 

Start button.

BUTTON_GO 

Go button.

BUTTON_CONTINUE 

Continue button.

BUTTON_RESTART 

Restart button.

BUTTON_POSTPONE 

Postpone button.

BUTTON_SURRENDER 

Surrender button.

BUTTON_CLOSE 

Close button.

◆ QuestionType

Types of queries we could do to the user.

Basically the title of the question window.

Enumerator
QT_QUESTION 

Asking a simple question; title: Question.

QT_INFORMATION 

Showing an informational message; title: Information.

QT_WARNING 

Showing a warning; title: Warning.

QT_ERROR 

Showing an error; title: Error.

Member Function Documentation

◆ CloseQuestion()

static bool GSGoal::CloseQuestion ( int  uniqueid)
static

Close the question on all clients.

Parameters
uniqueidThe uniqueid of the question you want to close.
Returns
True if the action succeeded.
Precondition
GSCompanyMode::IsDeity().
uniqueid >= 0 && uniqueid <= MAX(int)
Note
If you send a question to a single company, and get a reply for them, the question is already closed on all clients. Only use this function if you want to timeout a question, or if you send the question to all companies, but you are only interested in the reply of the first.

◆ IsCompleted()

static bool GSGoal::IsCompleted ( GoalID  goal_id)
static

Checks if a given goal have been marked as completed.

Parameters
goal_idThe goal to check complete status.
Returns
True if the goal is completed, otherwise false.
Precondition
GSCompanyMode::IsDeity().
IsValidGoal(goal_id).

◆ IsValidGoal()

static bool GSGoal::IsValidGoal ( GoalID  goal_id)
static

Check whether this is a valid goalID.

Parameters
goal_idThe GoalID to check.
Returns
True if and only if this goal is valid.

◆ IsValidGoalDestination()

static bool GSGoal::IsValidGoalDestination ( GSCompany::CompanyID  company,
GoalType  type,
int  destination 
)
static

Check whether this is a valid goal destination.

Parameters
companyThe relevant company if a story page is the destination.
typeThe type of the goal.
destinationThe destination of the type type.
Returns
True if and only if this goal destination is valid.

◆ New()

static GoalID GSGoal::New ( GSCompany::CompanyID  company,
Text *  goal,
GoalType  type,
int  destination 
)
static

Create a new goal.

Parameters
companyThe company to create the goal for, or GSCompany::COMPANY_INVALID for all.
goalThe goal to add to the GUI (can be either a raw string, or a GSText object).
typeThe type of the goal.
destinationThe destination of the type type.
Returns
The new GoalID, or GOAL_INVALID if it failed.
Precondition
GSCompanyMode::IsDeity().
goal != null && len(goal) != 0.
company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
if type is GT_STORY_PAGE, the company of the goal and the company of the story page need to match:
  • Global goals can only reference global story pages.
  • Company specific goals can reference global story pages and story pages of the same company.

◆ Question()

static bool GSGoal::Question ( int  uniqueid,
GSCompany::CompanyID  company,
Text *  question,
QuestionType  type,
int  buttons 
)
static

Ask a question of all players in a company.

Parameters
uniqueidYour unique id to distinguish results of multiple questions in the returning event.
companyThe company to ask the question, or GSCompany::COMPANY_INVALID for all.
questionThe question to ask (can be either a raw string, or a GSText object).
typeThe type of question that is being asked.
buttonsAny combinations (at least 1, up to 3) of buttons defined in QuestionButton. Like BUTTON_YES + BUTTON_NO.
Returns
True if the action succeeded.
Precondition
GSCompanyMode::IsDeity().
question != null && len(question) != 0.
company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
CountBits(buttons) >= 1 && CountBits(buttons) <= 3.
uniqueid >= 0 && uniqueid <= MAX(int)
Note
Replies to the question are given by you via the event GSEventGoalQuestionAnswer.
There is no guarantee you ever get a reply on your question.

◆ QuestionClient()

static bool GSGoal::QuestionClient ( int  uniqueid,
GSClient::ClientID  client,
Text *  question,
QuestionType  type,
int  buttons 
)
static

Ask client a question.

Parameters
uniqueidYour unique id to distinguish results of multiple questions in the returning event.
clientThe client to ask the question.
questionThe question to ask (can be either a raw string, or a GSText object).
typeThe type of question that is being asked.
buttonsAny combinations (at least 1, up to 3) of buttons defined in QuestionButton. Like BUTTON_YES + BUTTON_NO.
Returns
True if the action succeeded.
Precondition
GSCompanyMode::IsDeity().
GSGame::IsMultiplayer()
question != null && len(question) != 0.
ResolveClientID(client) != CLIENT_INVALID.
CountBits(buttons) >= 1 && CountBits(buttons) <= 3.
uniqueid >= 0 && uniqueid <= MAX(int)
Note
Replies to the question are given by you via the event GSEventGoalQuestionAnswer.
There is no guarantee you ever get a reply on your question.

◆ Remove()

static bool GSGoal::Remove ( GoalID  goal_id)
static

Remove a goal from the list.

Parameters
goal_idThe goal to remove.
Returns
True if the action succeeded.
Precondition
GSCompanyMode::IsDeity().
IsValidGoal(goal_id).

◆ SetCompleted()

static bool GSGoal::SetCompleted ( GoalID  goal_id,
bool  complete 
)
static

Update completed status of goal.

Parameters
goal_idThe goal to update.
completeThe new goal completed status.
Returns
True if the action succeeded.
Precondition
GSCompanyMode::IsDeity().
IsValidGoal(goal_id).

◆ SetDestination()

static bool GSGoal::SetDestination ( GoalID  goal_id,
GoalType  type,
int  destination 
)
static

Update goal destination of a goal.

Parameters
goal_idThe goal to update.
typeThe type of the goal.
destinationThe destination of the type type.
Returns
True if the action succeeded.
Precondition
GSCompanyMode::IsDeity().
IsValidGoal(goal_id).
IsValidGoalDestination(g->company, type, destination).

◆ SetProgress()

static bool GSGoal::SetProgress ( GoalID  goal_id,
Text *  progress 
)
static

Update the progress text of a goal.

The progress text is a text that is shown adjacent to the goal but in a separate column. Try to keep the progress string short.

Parameters
goal_idThe goal to update.
progressThe new progress text for the goal (can be either a raw string, or a GSText object). To clear the progress string you can pass null or an empty string.
Returns
True if the action succeeded.
Precondition
GSCompanyMode::IsDeity().
IsValidGoal(goal_id).

◆ SetText()

static bool GSGoal::SetText ( GoalID  goal_id,
Text *  goal 
)
static

Update goal text of a goal.

Parameters
goal_idThe goal to update.
goalThe new goal text (can be either a raw string, or a GSText object).
Returns
True if the action succeeded.
Precondition
GSCompanyMode::IsDeity().
goal != null && len(goal) != 0.
IsValidGoal(goal_id).