OpenTTD GameScript API
20240418-master-gc355e98c58
|
Class to switch the current company. More...
Public Member Functions | |
GSCompanyMode (SQInteger company) | |
Creating instance of this class switches the company used for queries and commands. More... | |
Static Public Member Functions | |
static bool | IsValid () |
Check whether a company mode is valid. More... | |
static bool | IsDeity () |
Check whether the company mode is not active, i.e. More... | |
Class to switch the current company.
If you create an instance of this class, the company will be switched. The original company is stored and recovered from when ever the instance is destroyed. All actions performed within the scope of this mode, will be executed on behalf of the company you switched to. This includes any costs attached to the action performed. If the company does not have the funds the action will be aborted. In other words, this is like the real player is executing the commands. If the company is not valid during an action, the error ERR_PRECONDITION_INVALID_COMPANY will be returned. You can switch to invalid companies, or a company can become invalid (bankrupt) while you are switched to it.
GSCompanyMode::GSCompanyMode | ( | SQInteger | company | ) |
Creating instance of this class switches the company used for queries and commands.
company | The new company to switch to. |
|
static |
Check whether the company mode is not active, i.e.
whether we are a deity. In other words, are commands are not being executed under some company.
|
static |
Check whether a company mode is valid.
In other words, are commands being executed under some company and does the company still exist?