OpenTTD GameScript API
20250111-master-g8b664a42b0
Here is a list of all documented functions with links to the struct/union documentation for each field:
- r -
RaiseTile() :
GSTile
Rand() :
GSBase
RandItem() :
GSBase
RandRange() :
GSBase
RandRangeItem() :
GSBase
RefitVehicle() :
GSVehicle
Remove() :
GSGoal
,
GSStoryPage
RemoveAboveValue() :
GSList
RemoveAirport() :
GSAirport
RemoveBelowValue() :
GSList
RemoveBetweenValue() :
GSList
RemoveBottom() :
GSList
RemoveBridge() :
GSBridge
RemoveBuoy() :
GSMarine
RemoveCanal() :
GSMarine
RemoveDock() :
GSMarine
RemoveElement() :
GSLeagueTable
,
GSStoryPage
RemoveItem() :
GSList
RemoveList() :
GSList
RemoveLock() :
GSMarine
RemoveOrder() :
GSOrder
RemoveRail() :
GSRail
RemoveRailStationTileRectangle() :
GSRail
RemoveRailTrack() :
GSRail
RemoveRailWaypointTileRectangle() :
GSRail
RemoveRectangle() :
GSTileList
RemoveRoad() :
GSRoad
RemoveRoadDepot() :
GSRoad
RemoveRoadFull() :
GSRoad
RemoveRoadStation() :
GSRoad
RemoveSign() :
GSSign
RemoveSignal() :
GSRail
RemoveTile() :
GSTileList
RemoveTop() :
GSList
RemoveTunnel() :
GSTunnel
RemoveValue() :
GSList
RemoveWaterDepot() :
GSMarine
ResetCosts() :
GSAccounting
ResetMaxLoanAmountForCompany() :
GSCompany
ResolveClientID() :
GSClient
ResolveCompanyID() :
GSCompany
ResolveNewGRFID() :
GSIndustryType
,
GSObjectType
ResolveOrderPosition() :
GSOrder
ReverseVehicle() :
GSVehicle
RoadVehCanRunOnRoad() :
GSRoad
RoadVehHasPowerOnRoad() :
GSRoad
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