OpenTTD GameScript API
20250111-master-g8b664a42b0
Here is a list of all documented functions with links to the struct/union documentation for each field:
- b -
Begin() :
GSList
Break() :
GSController
BuildAirport() :
GSAirport
BuildBridge() :
GSBridge
BuildBuoy() :
GSMarine
BuildCanal() :
GSMarine
BuildCompanyHQ() :
GSCompany
BuildDock() :
GSMarine
BuildDriveThroughRoadStation() :
GSRoad
BuildIndustry() :
GSIndustryType
BuildLock() :
GSMarine
BuildNewGRFRailStation() :
GSRail
BuildObject() :
GSObjectType
BuildOneWayRoad() :
GSRoad
BuildOneWayRoadFull() :
GSRoad
BuildRail() :
GSRail
BuildRailDepot() :
GSRail
BuildRailStation() :
GSRail
BuildRailTrack() :
GSRail
BuildRailWaypoint() :
GSRail
BuildRoad() :
GSRoad
BuildRoadDepot() :
GSRoad
BuildRoadFull() :
GSRoad
BuildRoadStation() :
GSRoad
BuildSign() :
GSSign
BuildSignal() :
GSRail
BuildTunnel() :
GSTunnel
BuildVehicle() :
GSVehicle
BuildVehicleWithRefit() :
GSVehicle
BuildWaterDepot() :
GSMarine
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