OpenTTD Source 20260711-master-g3fb3006dff
EngineOverrideManager Struct Reference

Stores the mapping of EngineID to the internal id of newgrfs. More...

#include <engine_base.h>

Public Member Functions

void ResetToDefaultMapping ()
 Initializes the EngineOverrideManager with the default engines.
EngineID GetID (VehicleType type, uint16_t grf_local_id, GrfID grfid)
 Looks up an EngineID in the EngineOverrideManager.
EngineID UseUnreservedID (VehicleType type, uint16_t grf_local_id, GrfID grfid, bool static_access)
 Look for an unreserved EngineID matching the local id, and reserve it if found.
void SetID (VehicleType type, uint16_t grf_local_id, GrfID grfid, uint8_t substitute_id, EngineID engine)
 Create an override to the given engine.

Static Public Member Functions

static bool ResetToCurrentNewGRFConfig ()
 Tries to reset the engine mapping to match the current NewGRF configuration.

Data Fields

VehicleTypeIndexArray< std::vector< EngineIDMapping > > mappings

Detailed Description

Stores the mapping of EngineID to the internal id of newgrfs.

Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get reset in different cases.

Definition at line 248 of file engine_base.h.

Member Function Documentation

◆ GetID()

EngineID EngineOverrideManager::GetID ( VehicleType type,
uint16_t grf_local_id,
GrfID grfid )

Looks up an EngineID in the EngineOverrideManager.

Parameters
typeVehicle type
grf_local_idThe local id in the newgrf
grfidThe GrfID that defines the scope of grf_local_id. If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf. If dynamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID.
Returns
The engine ID if present, or EngineID::Invalid() if not.

Definition at line 556 of file engine.cpp.

References EngineIDMapping::Key().

◆ ResetToCurrentNewGRFConfig()

bool EngineOverrideManager::ResetToCurrentNewGRFConfig ( )
static

Tries to reset the engine mapping to match the current NewGRF configuration.

This is only possible when there are currently no vehicles in the game.

Returns
false if resetting failed due to present vehicles.

Definition at line 619 of file engine.cpp.

References IsCompanyBuildableVehicleType(), and ReloadNewGRFData().

Referenced by CheckDynamicEngines(), ConResetEnginePool(), OnStartScenario(), and ResetLandscapeConfirmationCallback().

◆ ResetToDefaultMapping()

void EngineOverrideManager::ResetToDefaultMapping ( )

Initializes the EngineOverrideManager with the default engines.

Definition at line 535 of file engine.cpp.

References CompanyEnd, GetOriginalEngineCount(), and INVALID_GRFID.

◆ SetID()

void EngineOverrideManager::SetID ( VehicleType type,
uint16_t grf_local_id,
GrfID grfid,
uint8_t substitute_id,
EngineID engine )

Create an override to the given engine.

If the override already exists, it will be overwritten.

Parameters
typeThe vehicle type.
grf_local_idThe NewGRF internal identifier.
grfidThe unique identifier of the NewGRF.
substitute_idThe fallback original engine.
engineThe engine this override is for.

Definition at line 602 of file engine.cpp.

References EngineIDMapping::Key().

◆ UseUnreservedID()

EngineID EngineOverrideManager::UseUnreservedID ( VehicleType type,
uint16_t grf_local_id,
GrfID grfid,
bool static_access )

Look for an unreserved EngineID matching the local id, and reserve it if found.

Parameters
typeVehicle type
grf_local_idThe local id in the newgrf
grfidThe GrfID that defines the scope of grf_local_id. If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf. If dynamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID.
static_accessWhether to actually reserve the EngineID.
Returns
The engine ID if present and now reserved, or EngineID::Invalid() if not.

Definition at line 575 of file engine.cpp.

References INVALID_GRFID, EngineIDMapping::Key(), EngineIDMapping::Key(), and Slide().

Field Documentation

◆ mappings

VehicleTypeIndexArray<std::vector<EngineIDMapping> > EngineOverrideManager::mappings

Definition at line 249 of file engine_base.h.


The documentation for this struct was generated from the following files: