OpenTTD Source
20241121-master-g67a0fccfad
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The SDL video driver. More...
#include <sdl2_v.h>
Public Member Functions | |
VideoDriver_SDL_Base (bool uses_hardware_acceleration=false) | |
std::optional< std::string_view > | Start (const StringList ¶m) override |
Start this driver. More... | |
void | Stop () override |
Stop this driver. | |
void | MakeDirty (int left, int top, int width, int height) override |
Mark a particular area dirty. More... | |
void | MainLoop () override |
Perform the actual drawing. | |
bool | ChangeResolution (int w, int h) override |
Change the resolution of the window. More... | |
bool | ToggleFullscreen (bool fullscreen) override |
Change the full screen setting. More... | |
bool | AfterBlitterChange () override |
Callback invoked after the blitter was changed. More... | |
bool | ClaimMousePointer () override |
void | EditBoxGainedFocus () override |
This is called to indicate that an edit box has gained focus, text input mode should be enabled. | |
void | EditBoxLostFocus () override |
This is called to indicate that an edit box has lost focus, text input mode should be disabled. | |
std::vector< int > | GetListOfMonitorRefreshRates () override |
Get a list of refresh rates of each available monitor. More... | |
std::string_view | GetInfoString () const override |
Public Member Functions inherited from VideoDriver | |
VideoDriver (bool uses_hardware_acceleration=false) | |
virtual void | ToggleVsync ([[maybe_unused]] bool vsync) |
Change the vsync setting. More... | |
virtual bool | UseSystemCursor () |
Get whether the mouse cursor is drawn by the video driver. More... | |
virtual void | PopulateSystemSprites () |
Populate all sprites in cache. | |
virtual void | ClearSystemSprites () |
Clear all cached sprites. | |
virtual bool | HasGUI () const |
Whether the driver has a graphical user interface with the end user. More... | |
virtual bool | HasEfficient8Bpp () const |
Has this video driver an efficient code path for palette animated 8-bpp sprites? More... | |
virtual bool | HasAnimBuffer () |
Does this video driver support a separate animation buffer in addition to the colour buffer? More... | |
virtual uint8_t * | GetAnimBuffer () |
Get a pointer to the animation buffer of the video back-end. More... | |
virtual int | GetSuggestedUIScale () |
Get a suggested default GUI scale taking screen DPI into account. | |
void | QueueOnMainThread (std::function< void()> &&func) |
Queue a function to be called on the main thread with game state lock held and video buffer locked. More... | |
void | GameLoopPause () |
Pause the game-loop for a bit, releasing the game-state lock. More... | |
Public Member Functions inherited from Driver | |
virtual std::string_view | GetName () const =0 |
Get the name of this driver. More... | |
Protected Member Functions | |
Dimension | GetScreenSize () const override |
Get the resolution of the main screen. | |
void | InputLoop () override |
Handle input logic, is CTRL pressed, should we fast-forward, etc. | |
bool | LockVideoBuffer () override |
Make sure the video buffer is ready for drawing. More... | |
void | UnlockVideoBuffer () override |
Unlock a previously locked video buffer. | |
void | CheckPaletteAnim () override |
Process any pending palette animation. | |
bool | PollEvent () override |
Process a single system event. More... | |
void | ClientSizeChanged (int w, int h, bool force) |
Indicate to the driver the client-side might have changed. | |
virtual bool | AllocateBackingStore (int w, int h, bool force=false)=0 |
(Re-)create the backing store. | |
virtual void * | GetVideoPointer ()=0 |
Get a pointer to the video buffer. | |
virtual void | ReleaseVideoPointer ()=0 |
Hand video buffer back to the painting backend. | |
virtual bool | CreateMainWindow (uint w, uint h, uint flags=0) |
Create the main window. | |
Protected Member Functions inherited from VideoDriver | |
virtual float | GetDPIScale () |
Get DPI scaling factor of the screen OTTD is displayed on. More... | |
void | UpdateAutoResolution () |
Apply resolution auto-detection and clamp to sensible defaults. | |
virtual void | Paint () |
Paint the window. | |
void | StartGameThread () |
Start the loop for game-tick. | |
void | StopGameThread () |
Stop the loop for the game-tick. More... | |
void | Tick () |
Give the video-driver a tick. More... | |
void | SleepTillNextTick () |
Sleep till the next tick is about to happen. | |
std::chrono::steady_clock::duration | GetGameInterval () |
std::chrono::steady_clock::duration | GetDrawInterval () |
void | DrainCommandQueue () |
Execute all queued commands. | |
Protected Attributes | |
struct SDL_Window * | sdl_window |
Main SDL window. | |
Palette | local_palette |
Current palette to use for drawing. | |
bool | buffer_locked |
Video buffer was locked by the main thread. | |
Rect | dirty_rect |
Rectangle encompassing the dirty area of the video buffer. | |
std::string | driver_info |
Information string about selected driver. | |
Protected Attributes inherited from VideoDriver | |
const uint | ALLOWED_DRIFT = 5 |
How many times videodriver can miss deadlines without it being overly compensated. | |
std::chrono::steady_clock::time_point | next_game_tick |
std::chrono::steady_clock::time_point | next_draw_tick |
bool | fast_forward_key_pressed |
The fast-forward key is being pressed. | |
bool | fast_forward_via_key |
The fast-forward was enabled by key press. | |
bool | is_game_threaded |
std::thread | game_thread |
std::mutex | game_state_mutex |
std::mutex | game_thread_wait_mutex |
bool | uses_hardware_acceleration |
Private Member Functions | |
void | LoopOnce () |
void | MainLoopCleanup () |
bool | CreateMainSurface (uint w, uint h, bool resize) |
std::optional< std::string_view > | Initialize () |
Private Attributes | |
bool | edit_box_focused |
This is true to indicate that keyboard input is in text input mode, and SDL_TEXTINPUT events are enabled. | |
int | startup_display |
Additional Inherited Members | |
Public Types inherited from Driver | |
enum | Type { DT_BEGIN = 0 , DT_MUSIC = 0 , DT_SOUND , DT_VIDEO , DT_END } |
The type of driver. More... | |
Static Public Member Functions inherited from VideoDriver | |
static VideoDriver * | GetInstance () |
Get the currently active instance of the video driver. | |
static std::string | GetCaption () |
Get the caption to use for the game's title bar. More... | |
Static Protected Member Functions inherited from VideoDriver | |
static void | GameThreadThunk (VideoDriver *drv) |
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overridevirtual |
Callback invoked after the blitter was changed.
Reimplemented from VideoDriver.
Definition at line 710 of file sdl2_v.cpp.
References BlitterFactory::GetCurrentBlitter(), and sdl_window.
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overridevirtual |
Change the resolution of the window.
w | The new width. |
h | The new height. |
Implements VideoDriver.
Definition at line 675 of file sdl2_v.cpp.
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overridevirtual |
Get a list of refresh rates of each available monitor.
Reimplemented from VideoDriver.
Definition at line 230 of file sdl2_v.cpp.
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overrideprotectedvirtual |
Make sure the video buffer is ready for drawing.
Reimplemented from VideoDriver.
Definition at line 726 of file sdl2_v.cpp.
References buffer_locked.
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overridevirtual |
Mark a particular area dirty.
left | The left most line of the dirty area. |
top | The top most line of the dirty area. |
width | The width of the dirty area. |
height | The height of the dirty area. |
Implements VideoDriver.
Definition at line 32 of file sdl2_v.cpp.
References BoundingRect(), and dirty_rect.
Referenced by CheckPaletteAnim().
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overrideprotectedvirtual |
Process a single system event.
Reimplemented from VideoDriver.
Definition at line 380 of file sdl2_v.cpp.
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overridevirtual |
Start this driver.
parm | Parameters passed to the driver. |
Implements Driver.
Definition at line 543 of file sdl2_v.cpp.
References BlitterFactory::GetCurrentBlitter(), and GetDriverParamBool().
Referenced by VideoDriver_SDL_OpenGL::Start().
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overridevirtual |
Change the full screen setting.
fullscreen | The new setting. |
Implements VideoDriver.
Definition at line 680 of file sdl2_v.cpp.
References Debug, and sdl_window.