OpenTTD Source 20241224-master-gf74b0cf984
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Server part of the admin network protocol. More...
#include "../stdafx.h"
#include "../strings_func.h"
#include "../timer/timer_game_calendar.h"
#include "core/network_game_info.h"
#include "network_admin.h"
#include "network_base.h"
#include "network_server.h"
#include "../command_func.h"
#include "../company_base.h"
#include "../console_func.h"
#include "../core/pool_func.hpp"
#include "../map_func.h"
#include "../rev.h"
#include "../game/game.hpp"
#include "../safeguards.h"
Go to the source code of this file.
Functions | |
static NetworkAuthenticationDefaultPasswordProvider | _admin_password_provider (_settings_client.network.admin_password) |
Provides the password validation for the game's password. | |
static NetworkAuthenticationDefaultAuthorizedKeyHandler | _admin_authorized_key_handler (_settings_client.network.admin_authorized_keys) |
Provides the authorized key handling for the game authentication. | |
static const std::chrono::seconds | ADMIN_AUTHORISATION_TIMEOUT (10) |
The timeout for authorisation of the client. | |
void | NetworkAdminClientInfo (const NetworkClientSocket *cs, bool new_client) |
Notify the admin network of a new client (if they did opt in for the respective update). | |
void | NetworkAdminClientUpdate (const NetworkClientInfo *ci) |
Notify the admin network of a client update (if they did opt in for the respective update). | |
void | NetworkAdminClientQuit (ClientID client_id) |
Notify the admin network that a client quit (if they have opt in for the respective update). | |
void | NetworkAdminClientError (ClientID client_id, NetworkErrorCode error_code) |
Notify the admin network of a client error (if they have opt in for the respective update). | |
void | NetworkAdminCompanyNew (const Company *company) |
Notify the admin network of a new company. | |
void | NetworkAdminCompanyUpdate (const Company *company) |
Notify the admin network of company updates. | |
void | NetworkAdminCompanyRemove (CompanyID company_id, AdminCompanyRemoveReason bcrr) |
Notify the admin network of a company to be removed (including the reason why). | |
void | NetworkAdminChat (NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64_t data, bool from_admin) |
Send chat to the admin network (if they did opt in for the respective update). | |
void | NetworkServerSendAdminRcon (AdminIndex admin_index, TextColour colour_code, const std::string_view string) |
Pass the rcon reply to the admin. | |
void | NetworkAdminConsole (const std::string_view origin, const std::string_view string) |
Send console to the admin network (if they did opt in for the respective update). | |
void | NetworkAdminGameScript (const std::string_view json) |
Send GameScript JSON to the admin network (if they did opt in for the respective update). | |
void | NetworkAdminCmdLogging (const NetworkClientSocket *owner, const CommandPacket &cp) |
Distribute CommandPacket details over the admin network for logging purposes. | |
void | NetworkAdminUpdate (AdminUpdateFrequency freq) |
Send (push) updates to the admin network as they have registered for these updates. | |
Variables | |
AdminIndex | _redirect_console_to_admin = INVALID_ADMIN_ID |
Redirection of the (remote) console to the admin. | |
uint8_t | _network_admins_connected = 0 |
The amount of admins connected. | |
NetworkAdminSocketPool | _networkadminsocket_pool ("NetworkAdminSocket") |
The pool with sockets/clients. | |
static const AdminUpdateFrequency | _admin_update_type_frequencies [] |
Frequencies, which may be registered for a certain update type. | |
Server part of the admin network protocol.
Definition in file network_admin.cpp.
void NetworkAdminChat | ( | NetworkAction | action, |
DestType | desttype, | ||
ClientID | client_id, | ||
const std::string & | msg, | ||
int64_t | data, | ||
bool | from_admin | ||
) |
Send chat to the admin network (if they did opt in for the respective update).
Definition at line 996 of file network_admin.cpp.
References ADMIN_FREQUENCY_AUTOMATIC, ADMIN_UPDATE_CHAT, and ServerNetworkAdminSocketHandler::IterateActive().
Referenced by NetworkServerSendChat().
void NetworkAdminClientError | ( | ClientID | client_id, |
NetworkErrorCode | error_code | ||
) |
Notify the admin network of a client error (if they have opt in for the respective update).
client_id | the client that made the error. |
error_code | the error that was caused. |
Definition at line 937 of file network_admin.cpp.
References ADMIN_FREQUENCY_AUTOMATIC, ADMIN_UPDATE_CLIENT_INFO, and ServerNetworkAdminSocketHandler::IterateActive().
Referenced by ServerNetworkGameSocketHandler::CloseConnection(), ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(), and ServerNetworkGameSocketHandler::SendError().
void NetworkAdminClientInfo | ( | const NetworkClientSocket * | cs, |
bool | new_client | ||
) |
Notify the admin network of a new client (if they did opt in for the respective update).
cs | the client info. |
new_client | if this is a new client, send the respective packet too. |
Definition at line 894 of file network_admin.cpp.
References ADMIN_FREQUENCY_AUTOMATIC, ADMIN_UPDATE_CLIENT_INFO, and ServerNetworkAdminSocketHandler::IterateActive().
Referenced by ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK().
void NetworkAdminClientQuit | ( | ClientID | client_id | ) |
Notify the admin network that a client quit (if they have opt in for the respective update).
client_id | of the client that quit. |
Definition at line 923 of file network_admin.cpp.
References ADMIN_FREQUENCY_AUTOMATIC, ADMIN_UPDATE_CLIENT_INFO, and ServerNetworkAdminSocketHandler::IterateActive().
Referenced by ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT().
void NetworkAdminClientUpdate | ( | const NetworkClientInfo * | ci | ) |
Notify the admin network of a client update (if they did opt in for the respective update).
ci | the client info. |
Definition at line 910 of file network_admin.cpp.
References ADMIN_FREQUENCY_AUTOMATIC, ADMIN_UPDATE_CLIENT_INFO, and ServerNetworkAdminSocketHandler::IterateActive().
Referenced by NetworkUpdateClientInfo().
void NetworkAdminCmdLogging | ( | const NetworkClientSocket * | owner, |
const CommandPacket & | cp | ||
) |
Distribute CommandPacket details over the admin network for logging purposes.
owner | The owner of the CommandPacket (who sent us the CommandPacket). |
cp | The CommandPacket to be distributed. |
Definition at line 1050 of file network_admin.cpp.
References _network_own_client_id, ADMIN_FREQUENCY_AUTOMATIC, ADMIN_UPDATE_CMD_LOGGING, and ServerNetworkAdminSocketHandler::IterateActive().
Referenced by DistributeQueue().
void NetworkAdminCompanyNew | ( | const Company * | company | ) |
Notify the admin network of a new company.
company | the company of which details will be sent into the admin network. |
Definition at line 950 of file network_admin.cpp.
References ADMIN_FREQUENCY_AUTOMATIC, ADMIN_UPDATE_COMPANY_INFO, Debug, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, and ServerNetworkAdminSocketHandler::IterateActive().
Referenced by CmdCompanyCtrl().
void NetworkAdminCompanyRemove | ( | CompanyID | company_id, |
AdminCompanyRemoveReason | bcrr | ||
) |
Notify the admin network of a company to be removed (including the reason why).
company_id | ID of the company that got removed. |
bcrr | the reason why the company got removed (e.g. bankruptcy). |
Definition at line 985 of file network_admin.cpp.
References ServerNetworkAdminSocketHandler::IterateActive().
Referenced by CompanyAdminRemove().
void NetworkAdminCompanyUpdate | ( | const Company * | company | ) |
Notify the admin network of company updates.
company | company of which updates are going to be sent into the admin network. |
Definition at line 969 of file network_admin.cpp.
References ADMIN_FREQUENCY_AUTOMATIC, ADMIN_UPDATE_COMPANY_INFO, and ServerNetworkAdminSocketHandler::IterateActive().
Referenced by CompanyAdminUpdate().
void NetworkAdminConsole | ( | const std::string_view | origin, |
const std::string_view | string | ||
) |
Send console to the admin network (if they did opt in for the respective update).
origin | the origin of the message. |
string | the message as printed on the console. |
Definition at line 1023 of file network_admin.cpp.
References ADMIN_FREQUENCY_AUTOMATIC, ADMIN_UPDATE_CONSOLE, and ServerNetworkAdminSocketHandler::IterateActive().
Referenced by DebugSendRemoteMessages(), and IConsolePrint().
void NetworkAdminGameScript | ( | const std::string_view | json | ) |
Send GameScript JSON to the admin network (if they did opt in for the respective update).
json | The JSON data as received from the GameScript. |
Definition at line 1036 of file network_admin.cpp.
References ADMIN_FREQUENCY_AUTOMATIC, ADMIN_UPDATE_GAMESCRIPT, and ServerNetworkAdminSocketHandler::IterateActive().
void NetworkAdminUpdate | ( | AdminUpdateFrequency | freq | ) |
Send (push) updates to the admin network as they have registered for these updates.
freq | the frequency to be processed. |
Definition at line 1075 of file network_admin.cpp.
References ADMIN_UPDATE_COMPANY_ECONOMY, ADMIN_UPDATE_COMPANY_STATS, ADMIN_UPDATE_DATE, ADMIN_UPDATE_END, and ServerNetworkAdminSocketHandler::IterateActive().
void NetworkServerSendAdminRcon | ( | AdminIndex | admin_index, |
TextColour | colour_code, | ||
const std::string_view | string | ||
) |
Pass the rcon reply to the admin.
admin_index | The admin to give the reply. |
colour_code | The colour of the string. |
string | The string to show. |
Definition at line 1013 of file network_admin.cpp.
Referenced by IConsolePrint().
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static |
Frequencies, which may be registered for a certain update type.
Definition at line 49 of file network_admin.cpp.
Referenced by ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(), and ServerNetworkAdminSocketHandler::SendProtocol().
uint8_t _network_admins_connected = 0 |
The amount of admins connected.
Definition at line 35 of file network_admin.cpp.
Referenced by ServerNetworkAdminSocketHandler::AllowConnection(), ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler(), and ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler().
AdminIndex _redirect_console_to_admin = INVALID_ADMIN_ID |
Redirection of the (remote) console to the admin.
Definition at line 32 of file network_admin.cpp.
Referenced by IConsolePrint(), ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(), and ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler().