OpenTTD Source 20241224-master-gee860a5c8e
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Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp. More...
#include "gamelog.h"
Go to the source code of this file.
Data Structures | |
struct | GRFPresence |
Information about the presence of a Grf at a certain point during gamelog history Note about missing Grfs: Changes to missing Grfs are not logged including manual removal of the Grf. More... | |
struct | LoggedChange |
struct | LoggedChangeMode |
struct | LoggedChangeRevision |
struct | LoggedChangeOldVersion |
struct | LoggedChangeGRFAdd |
struct | LoggedChangeGRFRemoved |
struct | LoggedChangeGRFChanged |
struct | LoggedChangeGRFParameterChanged |
struct | LoggedChangeGRFMoved |
struct | LoggedChangeSettingChanged |
struct | LoggedChangeGRFBug |
struct | LoggedChangeEmergencySave |
struct | LoggedAction |
Contains information about one logged action that caused at least one logged change. More... | |
struct | GamelogInternalData |
Typedefs | |
using | GrfIDMapping = std::map< uint32_t, GRFPresence > |
Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp.
Definition in file gamelog_internal.h.
using GrfIDMapping = std::map<uint32_t, GRFPresence> |
Definition at line 29 of file gamelog_internal.h.