OpenTTD GameScript API 20250222-master-g9a8d9e4e48
|
Defines all the types of the game, like IDs of various objects. More...
Typedefs | |
using | BridgeType = uint32_t |
The ID of a bridge type. | |
using | CargoType = uint8_t |
The ID of a cargo type. | |
using | ClientID = uint32_t |
using | CompanyID = uint8_t |
The ID of a company. | |
using | EngineID = uint16_t |
The ID of an engine. | |
using | GoalID = uint16_t |
The ID of a goal. | |
using | GroupID = uint16_t |
The ID of a group. | |
using | IndustryID = uint16_t |
The ID of an industry. | |
using | IndustryType = uint8_t |
The ID of an industry-type. | |
using | Money = int64_t |
Money, stored in a 32bit/64bit safe way. For scripts money is always in pounds. | |
using | LeagueTableID = uint8_t |
The ID of a league table. | |
using | LeagueTableElementID = uint16_t |
The ID of an element of a league table. | |
using | ObjectType = uint16_t |
The ID of an object-type. | |
using | SignID = uint16_t |
The ID of a sign. | |
using | StationID = uint16_t |
The ID of a station. | |
using | StringID = uint32_t |
The ID of a string. | |
using | SubsidyID = uint16_t |
The ID of a subsidy. | |
using | StoryPageID = uint16_t |
The ID of a story page. | |
using | StoryPageElementID = uint16_t |
The ID of a story page element. | |
using | TileIndex = uint32_t |
The ID of a map location. | |
using | TownID = uint16_t |
The ID of a town. | |
using | VehicleID = uint32_t |
The ID of a vehicle. | |
using | ScriptErrorType = uint32_t |
The types of errors inside the script framework. | |
Defines all the types of the game, like IDs of various objects.
using ScriptErrorType = uint32_t |
The types of errors inside the script framework.
Possible value are defined inside each API class in an ErrorMessages enum.