OpenTTD Source 20241224-master-gee860a5c8e
SlVehicleShip Class Reference
Inheritance diagram for SlVehicleShip:
DefaultSaveLoadHandler< SlVehicleShip, Vehicle > SaveLoadHandler

Public Member Functions

void Save (Vehicle *v) const override
 
void Load (Vehicle *v) const override
 
void FixPointers (Vehicle *v) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlVehicleShip, Vehicle >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
void Save (void *object) const override
 Save the object to disk.
 
void Load (void *object) const override
 Load the object from disk.
 
virtual void LoadCheck (Vehicle *object) const
 
void LoadCheck (void *object) const override
 Similar to load, but used only to validate savegames.
 
void FixPointers (void *object) const override
 A post-load callback to fix SL_REF integers into pointers.
 
- Public Member Functions inherited from SaveLoadHandler
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.
 

Static Public Attributes

static std::vector< Trackdirship_path_td
 
static const SaveLoad description []
 
static const SaveLoadCompatTable compat_description = _vehicle_ship_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 909 of file vehicle_sl.cpp.

Member Function Documentation

◆ FixPointers()

void SlVehicleShip::FixPointers ( Vehicle v) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlVehicleShip, Vehicle >.

Definition at line 940 of file vehicle_sl.cpp.

◆ Load()

void SlVehicleShip::Load ( Vehicle v) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlVehicleShip, Vehicle >.

Definition at line 928 of file vehicle_sl.cpp.

◆ Save()

void SlVehicleShip::Save ( Vehicle v) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlVehicleShip, Vehicle >.

Definition at line 922 of file vehicle_sl.cpp.

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlVehicleShip::compat_description = _vehicle_ship_sl_compat
inlinestatic

Definition at line 920 of file vehicle_sl.cpp.

◆ description

const SaveLoad SlVehicleShip::description[]
inlinestatic
Initial value:
= {
SLE_VAR(Ship, state, SLE_UINT8),
SLEG_CONDVECTOR("path", ship_path_td, SLE_UINT8, SLV_SHIP_PATH_CACHE, SLV_PATH_CACHE_FORMAT),
}
#define SLEG_CONDVECTOR(name, variable, type, from, to)
Storage of a global vector of SL_VAR elements in some savegame versions.
Definition saveload.h:1169
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition saveload.h:1218
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:868
@ SLV_SHIP_ROTATION
204 PR#7065 Add extra rotation stages for ships.
Definition saveload.h:288
@ SLV_SHIP_PATH_CACHE
203 PR#7072 Add path cache for ships
Definition saveload.h:287
@ SLV_PATH_CACHE_FORMAT
346 PR#12345 Vehicle path cache format changed.
Definition saveload.h:395
@ SL_MAX_VERSION
Highest possible saveload version.
Definition saveload.h:399
#define SLEG_CONDSTRUCTLIST(name, handler, from, to)
Storage of a list of structs in some savegame versions.
Definition saveload.h:1178
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1002
All ships have this type.
Definition ship.h:32

Definition at line 913 of file vehicle_sl.cpp.

◆ ship_path_td

std::vector<Trackdir> SlVehicleShip::ship_path_td
inlinestatic

Definition at line 911 of file vehicle_sl.cpp.


The documentation for this class was generated from the following file: