OpenTTD Source
20241121-master-g67a0fccfad
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Runtime information about a script like a pointer to the squirrel vm and the current state. More...
#include <script_instance.hpp>
Public Types | |
typedef std::variant< SQInteger, std::string, SQBool, SQSaveLoadType > | ScriptDataVariant |
typedef std::list< ScriptDataVariant > | ScriptData |
Public Member Functions | |
ScriptInstance (const char *APIName) | |
Create a new script. | |
void | Initialize (const std::string &main_script, const std::string &instance_name, CompanyID company) |
Initialize the script and prepare it for its first run. More... | |
virtual int | GetSetting (const std::string &name)=0 |
Get the value of a setting of the current instance. More... | |
virtual class ScriptInfo * | FindLibrary (const std::string &library, int version)=0 |
Find a library. More... | |
void | Continue () |
A script in multiplayer waits for the server to handle its DoCommand. More... | |
void | GameLoop () |
Run the GameLoop of a script. | |
void | CollectGarbage () |
Let the VM collect any garbage. | |
class ScriptStorage * | GetStorage () |
Get the storage of this script. | |
ScriptLogTypes::LogData & | GetLogData () |
Get the log pointer of this script. | |
class ScriptController * | GetController () |
Get the controller attached to the instance. | |
bool | IsDead () const |
Return the "this script died" value. | |
bool | IsAlive () const |
Return whether the script is alive. | |
void | Save () |
Call the script Save function and save all data in the savegame. | |
void | LoadOnStack (ScriptData *data) |
Store loaded data on the stack. More... | |
void | Pause () |
Suspends the script for the current tick and then pause the execution of script. More... | |
bool | IsPaused () |
Checks if the script is paused. More... | |
void | Unpause () |
Resume execution of the script. More... | |
SQInteger | GetOpsTillSuspend () |
Get the number of operations the script can execute before being suspended. More... | |
bool | DoCommandCallback (const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data, Commands cmd) |
DoCommand callback function for all commands executed by scripts. More... | |
void | InsertEvent (class ScriptEvent *event) |
Insert an event for this script. More... | |
bool | IsSleeping () |
Check if the instance is sleeping, which either happened because the script executed a DoCommand, executed this.Sleep() or it has been paused. | |
size_t | GetAllocatedMemory () const |
bool | InShutdown () const |
Indicate whether this instance is currently being destroyed. | |
void | ReleaseSQObject (HSQOBJECT *obj) |
Decrease the ref count of a squirrel object. More... | |
Static Public Member Functions | |
static void | DoCommandReturn (ScriptInstance *instance) |
Return a true/false reply for a DoCommand. | |
static void | DoCommandReturnVehicleID (ScriptInstance *instance) |
Return a VehicleID reply for a DoCommand. | |
static void | DoCommandReturnSignID (ScriptInstance *instance) |
Return a SignID reply for a DoCommand. | |
static void | DoCommandReturnGroupID (ScriptInstance *instance) |
Return a GroupID reply for a DoCommand. | |
static void | DoCommandReturnGoalID (ScriptInstance *instance) |
Return a GoalID reply for a DoCommand. | |
static void | DoCommandReturnStoryPageID (ScriptInstance *instance) |
Return a StoryPageID reply for a DoCommand. | |
static void | DoCommandReturnStoryPageElementID (ScriptInstance *instance) |
Return a StoryPageElementID reply for a DoCommand. | |
static void | DoCommandReturnLeagueTableID (ScriptInstance *instance) |
Return a LeagueTableID reply for a DoCommand. | |
static void | DoCommandReturnLeagueTableElementID (ScriptInstance *instance) |
Return a LeagueTableElementID reply for a DoCommand. | |
static void | SaveEmpty () |
Don't save any data in the savegame. | |
static ScriptData * | Load (int version) |
Load data from a savegame. More... | |
static void | LoadEmpty () |
Load and discard data from a savegame. | |
Protected Member Functions | |
virtual void | RegisterAPI () |
Register all API functions to the VM. | |
bool | LoadCompatibilityScripts (const std::string &api_version, Subdirectory dir) |
Load squirrel scripts to emulate an older API. More... | |
virtual void | Died () |
Tell the script it died. | |
virtual CommandCallbackData * | GetDoCommandCallback ()=0 |
Get the callback handling DoCommands in case of networking. | |
virtual void | LoadDummyScript ()=0 |
Load the dummy script. | |
Protected Attributes | |
class Squirrel * | engine |
A wrapper around the squirrel vm. | |
std::string | versionAPI |
Current API used by this script. | |
Private Types | |
enum | SQSaveLoadType { SQSL_INT = 0x00 , SQSL_STRING = 0x01 , SQSL_ARRAY = 0x02 , SQSL_TABLE = 0x03 , SQSL_BOOL = 0x04 , SQSL_NULL = 0x05 , SQSL_ARRAY_TABLE_END = 0xFF } |
The type of the data that follows in the savegame. More... | |
Private Member Functions | |
bool | CallLoad () |
Call the script Load function if it exists and data was loaded from a savegame. | |
Static Private Member Functions | |
static bool | SaveObject (HSQUIRRELVM vm, SQInteger index, int max_depth, bool test) |
Save one object (int / string / array / table) to the savegame. More... | |
static bool | LoadObjects (ScriptData *data) |
Load all objects from a savegame. More... | |
static bool | LoadObjects (HSQUIRRELVM vm, ScriptData *data) |
Private Attributes | |
class ScriptController * | controller |
The script main class. | |
class ScriptStorage * | storage |
Some global information for each running script. | |
SQObject * | instance |
Squirrel-pointer to the script main class. | |
bool | is_started |
Is the scripts constructor executed? | |
bool | is_dead |
True if the script has been stopped. | |
bool | is_save_data_on_stack |
Is the save data still on the squirrel stack? | |
int | suspend |
The amount of ticks to suspend this script before it's allowed to continue. | |
bool | is_paused |
Is the script paused? (a paused script will not be executed until unpaused) | |
bool | in_shutdown |
Is this instance currently being destructed? | |
Script_SuspendCallbackProc * | callback |
Callback that should be called in the next tick the script runs. | |
size_t | last_allocated_memory |
Last known allocated memory value (for display for crashed scripts) | |
Friends | |
class | ScriptObject |
class | ScriptController |
Runtime information about a script like a pointer to the squirrel vm and the current state.
Definition at line 25 of file script_instance.hpp.
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private |
The type of the data that follows in the savegame.
Definition at line 28 of file script_instance.hpp.
void ScriptInstance::Continue | ( | ) |
A script in multiplayer waits for the server to handle its DoCommand.
It keeps waiting for this until this function is called.
Definition at line 150 of file script_instance.cpp.
References suspend.
bool ScriptInstance::DoCommandCallback | ( | const CommandCost & | result, |
const CommandDataBuffer & | data, | ||
CommandDataBuffer | result_data, | ||
Commands | cmd | ||
) |
DoCommand callback function for all commands executed by scripts.
result | The result of the command. |
tile | The tile on which the command was executed. |
data | Command data as given to DoCommandPInternal. |
result_data | Extra data return from the command. |
cmd | cmd as given to DoCommandPInternal. |
Definition at line 754 of file script_instance.cpp.
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pure virtual |
Find a library.
library | The library name to find. |
version | The version the library should have. |
Implemented in GameInstance, and AIInstance.
SQInteger ScriptInstance::GetOpsTillSuspend | ( | ) |
Get the number of operations the script can execute before being suspended.
This function is safe to call from within a function called by the script.
Definition at line 749 of file script_instance.cpp.
References engine, and Squirrel::GetOpsTillSuspend().
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pure virtual |
Get the value of a setting of the current instance.
name | The name of the setting. |
Implemented in GameInstance, and AIInstance.
void ScriptInstance::Initialize | ( | const std::string & | main_script, |
const std::string & | instance_name, | ||
CompanyID | company | ||
) |
Initialize the script and prepare it for its first run.
main_script | The full path of the script to load. |
instance_name | The name of the instance out of the script to load. |
company | Which company this script is serving. |
Definition at line 70 of file script_instance.cpp.
References controller, Squirrel::CreateClassInstance(), Died(), engine, Script_FatalError::GetErrorMessage(), instance, is_dead, IsDead(), Squirrel::IsSuspended(), LoadDummyScript(), Squirrel::LoadScript(), RegisterAPI(), Squirrel::ResumeError(), Squirrel::SetGlobalPointer(), and Squirrel::ThrowError().
Referenced by AIInstance::Initialize(), and GameInstance::Initialize().
void ScriptInstance::InsertEvent | ( | class ScriptEvent * | event | ) |
Insert an event for this script.
event | The event to insert. |
Definition at line 778 of file script_instance.cpp.
Referenced by Game::NewEvent().
bool ScriptInstance::IsPaused | ( | ) |
Checks if the script is paused.
Definition at line 560 of file script_instance.cpp.
References is_paused.
Referenced by Game::IsPaused(), and ScriptDebugWindow::UpdateGSButtonState().
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static |
Load data from a savegame.
version | The version of the script when saving, or -1 if this was not the original script saving the game. |
Definition at line 673 of file script_instance.cpp.
References _script_byte, _script_sl_byte, LoadEmpty(), LoadObjects(), and SlObject().
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protected |
Load squirrel scripts to emulate an older API.
api_version | API version to load scripts for |
dir | Subdirectory to find the scripts in |
Definition at line 119 of file script_instance.cpp.
Referenced by AIInstance::RegisterAPI(), and GameInstance::RegisterAPI().
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staticprivate |
Load all objects from a savegame.
Definition at line 565 of file script_instance.cpp.
References _script_byte, _script_sl_byte, IsSavegameVersionBefore(), SlCopy(), SlObject(), SLV_SCRIPT_INT64, and SQSL_INT.
Referenced by Load(), LoadEmpty(), and LoadOnStack().
void ScriptInstance::LoadOnStack | ( | ScriptData * | data | ) |
Store loaded data on the stack.
data | The loaded data to store on the stack. |
Definition at line 690 of file script_instance.cpp.
References engine, Script_FatalError::GetErrorMessage(), Squirrel::GetVM(), is_save_data_on_stack, IsDead(), and LoadObjects().
void ScriptInstance::Pause | ( | ) |
Suspends the script for the current tick and then pause the execution of script.
The script will not be resumed from its suspended state until the script has been unpaused.
Definition at line 546 of file script_instance.cpp.
References _settings_game, Squirrel::DecreaseOps(), engine, Squirrel::GetVM(), is_paused, GameSettings::script, and ScriptSettings::script_max_opcode_till_suspend.
Referenced by Game::Pause().
void ScriptInstance::ReleaseSQObject | ( | HSQOBJECT * | obj | ) |
Decrease the ref count of a squirrel object.
obj | The object to release. |
Definition at line 791 of file script_instance.cpp.
References engine, in_shutdown, and Squirrel::ReleaseObject().
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staticprivate |
Save one object (int / string / array / table) to the savegame.
vm | The virtual machine to get all the data from. |
index | The index on the squirrel stack of the element to save. |
max_depth | The maximum depth recursive arrays / tables will be stored with before an error is returned. |
test | If true, don't really store the data but only check if it is valid. |
Definition at line 354 of file script_instance.cpp.
References _script_byte, _script_sl_byte, SlCopy(), SlObject(), and SQSL_INT.
Referenced by Save().
void ScriptInstance::Unpause | ( | ) |
Resume execution of the script.
This function will not actually execute the script, but set a flag so that the script is executed my the usual mechanism that executes the script.
Definition at line 555 of file script_instance.cpp.
References is_paused.
Referenced by Game::Unpause().