OpenTTD Source
20241121-master-g67a0fccfad
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Globally used console related types. More...
#include "gfx_type.h"
Go to the source code of this file.
Enumerations | |
enum | IConsoleModes { ICONSOLE_FULL , ICONSOLE_OPENED , ICONSOLE_CLOSED } |
Modes of the in-game console. More... | |
Variables | |
static const TextColour | CC_DEFAULT = TC_SILVER |
Default colour of the console. | |
static const TextColour | CC_ERROR = TC_RED |
Colour for error lines. | |
static const TextColour | CC_WARNING = TC_LIGHT_BLUE |
Colour for warning lines. | |
static const TextColour | CC_HELP = TC_LIGHT_BLUE |
Colour for help lines. | |
static const TextColour | CC_INFO = TC_YELLOW |
Colour for information lines. | |
static const TextColour | CC_DEBUG = TC_LIGHT_BROWN |
Colour for debug output. | |
static const TextColour | CC_COMMAND = TC_GOLD |
Colour for the console's commands. | |
static const TextColour | CC_WHITE = TC_WHITE |
White console lines for various things such as the welcome. | |
Globally used console related types.
Definition in file console_type.h.
enum IConsoleModes |
Modes of the in-game console.
Enumerator | |
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ICONSOLE_FULL | In-game console is opened, whole screen. |
ICONSOLE_OPENED | In-game console is opened, upper 1/3 of the screen. |
ICONSOLE_CLOSED | In-game console is closed. |
Definition at line 16 of file console_type.h.