OpenTTD Source 20241224-master-gf74b0cf984
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Globally used console related types. More...
#include "gfx_type.h"
Go to the source code of this file.
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enum | IConsoleModes { ICONSOLE_FULL , ICONSOLE_OPENED , ICONSOLE_CLOSED } |
Modes of the in-game console. More... | |
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static const TextColour | CC_DEFAULT = TC_SILVER |
Default colour of the console. | |
static const TextColour | CC_ERROR = TC_RED |
Colour for error lines. | |
static const TextColour | CC_WARNING = TC_LIGHT_BLUE |
Colour for warning lines. | |
static const TextColour | CC_HELP = TC_LIGHT_BLUE |
Colour for help lines. | |
static const TextColour | CC_INFO = TC_YELLOW |
Colour for information lines. | |
static const TextColour | CC_DEBUG = TC_LIGHT_BROWN |
Colour for debug output. | |
static const TextColour | CC_COMMAND = TC_GOLD |
Colour for the console's commands. | |
static const TextColour | CC_WHITE = TC_WHITE |
White console lines for various things such as the welcome. | |
Globally used console related types.
Definition in file console_type.h.
enum IConsoleModes |
Modes of the in-game console.
Enumerator | |
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ICONSOLE_FULL | In-game console is opened, whole screen. |
ICONSOLE_OPENED | In-game console is opened, upper 1/3 of the screen. |
ICONSOLE_CLOSED | In-game console is closed. |
Definition at line 16 of file console_type.h.
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Colour for the console's commands.
Definition at line 29 of file console_type.h.
Referenced by IConsoleWindow::OnKeyPress(), IConsoleWindow::OnPaint(), and OutputContentState().
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Colour for debug output.
Definition at line 28 of file console_type.h.
Referenced by DebugSendRemoteMessages().
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Default colour of the console.
Definition at line 23 of file console_type.h.
Referenced by ServerNetworkGameSocketHandler::CloseConnection(), DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), NetworkClientsToSpectators(), NetworkHandlePauseChange(), NetworkServerChangeClientName(), NetworkUpdateClientName(), ConsoleContentCallback::OnConnect(), ConsoleContentCallback::OnDisconnect(), ConsoleContentCallback::OnDownloadComplete(), PrintLineByLine(), ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(), ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(), ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(), ServerNetworkGameSocketHandler::Receive_CLIENT_SET_NAME(), ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(), ClientNetworkGameSocketHandler::Receive_SERVER_JOIN(), ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(), and ServerNetworkGameSocketHandler::SendError().
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Colour for error lines.
Definition at line 24 of file console_type.h.
Referenced by IConsole::AliasRegister(), ConPrintFramerate(), DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), DEF_CONSOLE_HOOK(), DEF_CONSOLE_HOOK(), DEF_CONSOLE_HOOK(), DEF_CONSOLE_HOOK(), DEF_CONSOLE_HOOK(), DEF_CONSOLE_HOOK(), IConsoleAliasExec(), IConsoleCmdExec(), IConsoleGetSetting(), NetworkAvailable(), OutputContentState(), and ShowErrorMessage().
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Colour for help lines.
Definition at line 26 of file console_type.h.
Referenced by DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), IConsoleAliasExec(), and IConsoleListSettings().
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Colour for information lines.
Definition at line 27 of file console_type.h.
Referenced by DEF_CONSOLE_CMD(), DEF_CONSOLE_CMD(), IConsoleGetSetting(), NetworkAutoCleanCompanies(), NetworkPrintClients(), NetworkServerShowStatusToConsole(), and OutputContentState().
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Colour for warning lines.
Definition at line 25 of file console_type.h.
Referenced by NetworkServer_Tick(), Gamelog::PrintConsole(), ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(), ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(), ClientNetworkGameSocketHandler::Receive_SERVER_COMMAND(), and ShowErrorMessage().
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White console lines for various things such as the welcome.
Definition at line 30 of file console_type.h.
Referenced by OutputContentState().