OpenTTD Source 20241224-master-gee860a5c8e
SlGameLanguageString Class Reference
Inheritance diagram for SlGameLanguageString:
DefaultSaveLoadHandler< SlGameLanguageString, LanguageStrings > SaveLoadHandler

Public Member Functions

void Save (LanguageStrings *ls) const override
 
void Load (LanguageStrings *ls) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlGameLanguageString, LanguageStrings >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
void Save (void *object) const override
 Save the object to disk.
 
void Load (void *object) const override
 Load the object from disk.
 
virtual void LoadCheck (LanguageStrings *object) const
 
void LoadCheck (void *object) const override
 Similar to load, but used only to validate savegames.
 
virtual void FixPointers (LanguageStrings *object) const
 
void FixPointers (void *object) const override
 A post-load callback to fix SL_REF integers into pointers.
 
- Public Member Functions inherited from SaveLoadHandler
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.
 

Static Public Attributes

static const SaveLoad description []
 
static const SaveLoadCompatTable compat_description = _game_language_string_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 121 of file game_sl.cpp.

Member Function Documentation

◆ Load()

void SlGameLanguageString::Load ( LanguageStrings ls) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlGameLanguageString, LanguageStrings >.

Definition at line 138 of file game_sl.cpp.

◆ Save()

void SlGameLanguageString::Save ( LanguageStrings ls) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlGameLanguageString, LanguageStrings >.

Definition at line 128 of file game_sl.cpp.

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlGameLanguageString::compat_description = _game_language_string_sl_compat
inlinestatic

Definition at line 126 of file game_sl.cpp.

◆ description

const SaveLoad SlGameLanguageString::description[]
inlinestatic
Initial value:
= {
SLEG_SSTR("string", _game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
}
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition saveload.h:688
#define SLEG_SSTR(name, variable, type)
Storage of a global std::string in every savegame version.
Definition saveload.h:1211

Definition at line 123 of file game_sl.cpp.


The documentation for this class was generated from the following file: