OpenTTD Source
20240917-master-g9ab0a47812
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#include "core/enum_type.hpp"
Go to the source code of this file.
Data Structures | |
struct | BaseVehicle |
Base vehicle class. More... | |
Typedefs | |
typedef uint32_t | VehicleID |
The type all our vehicle IDs have. | |
Enumerations | |
enum | VehicleType : uint8_t { VEH_BEGIN, VEH_TRAIN = VEH_BEGIN, VEH_ROAD, VEH_SHIP, VEH_AIRCRAFT, VEH_COMPANY_END, VEH_EFFECT = VEH_COMPANY_END, VEH_DISASTER, VEH_END, VEH_INVALID = 0xFF } |
Available vehicle types. More... | |
enum | DepotCommand : uint8_t { DepotCommand::None = 0, DepotCommand::Service = (1U << 0), DepotCommand::MassSend = (1U << 1), DepotCommand::DontCancel = (1U << 2), DepotCommand::LocateHangar = (1U << 3) } |
Flags for goto depot commands. More... | |
enum | AccelerationModel { AM_ORIGINAL, AM_REALISTIC } |
Vehicle acceleration models. | |
enum | EngineImageType { EIT_ON_MAP = 0x00, EIT_IN_DEPOT = 0x10, EIT_IN_DETAILS = 0x11, EIT_IN_LIST = 0x12, EIT_PURCHASE = 0x20, EIT_PREVIEW = 0x21 } |
Visualisation contexts of vehicles and engines. More... | |
Variables | |
static const int | GROUND_ACCELERATION = 9800 |
Acceleration due to gravity, 9.8 m/s^2. | |
static const VehicleID | INVALID_VEHICLE = 0xFFFFF |
Constant representing a non-existing vehicle. | |
static const uint | MAX_LENGTH_VEHICLE_NAME_CHARS = 32 |
The maximum length of a vehicle name in characters including '\0'. | |
static const uint | VEHICLE_LENGTH = 8 |
The length of a vehicle in tile units. | |
Types related to vehicles.
Definition in file vehicle_type.h.
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Flags for goto depot commands.
Definition at line 57 of file vehicle_type.h.
enum EngineImageType |
Visualisation contexts of vehicles and engines.
Enumerator | |
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EIT_ON_MAP | Vehicle drawn in viewport. |
EIT_IN_DEPOT | Vehicle drawn in depot. |
EIT_IN_DETAILS | Vehicle drawn in vehicle details, refit window, ... |
EIT_IN_LIST | Vehicle drawn in vehicle list, group list, ... |
EIT_PURCHASE | Vehicle drawn in purchase list, autoreplace gui, ... |
EIT_PREVIEW | Vehicle drawn in preview window, news, ... |
Definition at line 78 of file vehicle_type.h.
enum VehicleType : uint8_t |
Available vehicle types.
It needs to be 8bits, because we save and load it as such
Enumerator | |
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VEH_TRAIN | Train vehicle type. |
VEH_ROAD | Road vehicle type. |
VEH_SHIP | Ship vehicle type. |
VEH_AIRCRAFT | Aircraft vehicle type. |
VEH_COMPANY_END | Last company-ownable type. |
VEH_EFFECT | Effect vehicle type (smoke, explosions, sparks, bubbles) |
VEH_DISASTER | Disaster vehicle type. |
VEH_INVALID | Non-existing type of vehicle. |
Definition at line 21 of file vehicle_type.h.