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OpenTTD Source 20251117-master-g7398d2e290
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The main menu GUI. More...
#include "stdafx.h"#include "error.h"#include "gui.h"#include "window_gui.h"#include "window_func.h"#include "textbuf_gui.h"#include "help_gui.h"#include "network/network.h"#include "genworld.h"#include "network/network_gui.h"#include "network/network_content.h"#include "network/network_survey.h"#include "landscape_type.h"#include "landscape.h"#include "strings_func.h"#include "fios.h"#include "ai/ai_gui.hpp"#include "game/game_gui.hpp"#include "gfx_func.h"#include "core/geometry_func.hpp"#include "core/string_consumer.hpp"#include "language.h"#include "rev.h"#include "highscore.h"#include "signs_base.h"#include "viewport_func.h"#include "vehicle_base.h"#include <regex>#include "widgets/intro_widget.h"#include "table/strings.h"#include "table/sprites.h"#include "safeguards.h"Go to the source code of this file.
Data Structures | |
| struct | IntroGameViewportCommand |
| A viewport command for the main menu background (intro game). More... | |
| struct | SelectGameWindow |
Functions | |
| void | ShowSelectGameWindow () |
| static void | AskExitGameCallback (Window *, bool confirmed) |
| void | AskExitGame () |
| static void | AskExitToGameMenuCallback (Window *, bool confirmed) |
| void | AskExitToGameMenu () |
Variables | |
| static constexpr std::initializer_list< NWidgetPart > | _nested_select_game_widgets |
| static WindowDesc | _select_game_desc (WDP_CENTER, {}, 0, 0, WC_SELECT_GAME, WC_NONE, WindowDefaultFlag::NoClose, _nested_select_game_widgets) |
The main menu GUI.
Definition in file intro_gui.cpp.
| void AskExitGame | ( | ) |
Definition at line 412 of file intro_gui.cpp.
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static |
Definition at line 404 of file intro_gui.cpp.
| void AskExitToGameMenu | ( | ) |
Definition at line 432 of file intro_gui.cpp.
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static |
Definition at line 424 of file intro_gui.cpp.
| void ShowSelectGameWindow | ( | ) |
Definition at line 399 of file intro_gui.cpp.
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staticconstexpr |
Definition at line 346 of file intro_gui.cpp.