OpenTTD Source 20260311-master-g511d3794ce
SpriteAllocator Class Referenceabstract

Interface for something that can allocate memory for a sprite. More...

#include <spriteloader.hpp>

Inheritance diagram for SpriteAllocator:
OpenGLSpriteAllocator UniquePtrSpriteAllocator

Public Member Functions

virtual ~SpriteAllocator ()=default
 Ensure the destructor of the sub classes are called as well.
template<typename T>
TAllocate (size_t size)
 Allocate memory for a sprite.

Protected Member Functions

virtual void * AllocatePtr (size_t size)=0
 Allocate memory for a sprite.

Detailed Description

Interface for something that can allocate memory for a sprite.

Definition at line 105 of file spriteloader.hpp.

Member Function Documentation

◆ Allocate()

template<typename T>
T * SpriteAllocator::Allocate ( size_t size)
inline

Allocate memory for a sprite.

Template Parameters
TType to return memory as.
Parameters
sizeSize of memory to allocate in bytes.
Returns
Pointer to allocated memory.

Definition at line 117 of file spriteloader.hpp.

References AllocatePtr(), and T.

Referenced by Blitter_32bppSimple::Encode(), Blitter_8bppOptimized::Encode(), Blitter_8bppSimple::Encode(), Blitter_Null::Encode(), ReadRecolourSprite(), and ReadSprite().

◆ AllocatePtr()

virtual void * SpriteAllocator::AllocatePtr ( size_t size)
protectedpure virtual

Allocate memory for a sprite.

Parameters
sizeSize of memory to allocate.
Returns
Pointer to allocated memory.

Implemented in OpenGLSpriteAllocator, and UniquePtrSpriteAllocator.

Referenced by Allocate().


The documentation for this class was generated from the following file: