OpenTTD Source 20241224-master-gee860a5c8e
CITYChunkHandler Struct Reference
Inheritance diagram for CITYChunkHandler:
ChunkHandler

Public Member Functions

void Save () const override
 Save the chunk.
 
void Load () const override
 Load the chunk.
 
void FixPointers () const override
 Fix the pointers.
 
- Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32_t id, ChunkType type)
 
virtual void LoadCheck (size_t len=0) const
 Load the chunk for game preview.
 
std::string GetName () const
 

Additional Inherited Members

- Data Fields inherited from ChunkHandler
uint32_t id
 Unique ID (4 letters).
 
ChunkType type
 Type of the chunk.
 

Detailed Description

Definition at line 283 of file town_sl.cpp.

Constructor & Destructor Documentation

◆ CITYChunkHandler()

CITYChunkHandler::CITYChunkHandler ( )
inline

Definition at line 284 of file town_sl.cpp.

Member Function Documentation

◆ FixPointers()

void CITYChunkHandler::FixPointers ( ) const
inlineoverridevirtual

Fix the pointers.

Pointers are saved using the index of the pointed object. On load, pointers are filled with indices and need to be fixed to point to the real object. Must be overridden if the chunk saves any pointer.

Reimplemented from ChunkHandler.

Definition at line 312 of file town_sl.cpp.

References IsSavegameVersionBefore(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_town_pool >::Iterate(), SlObject(), and SLV_161.

◆ Load()

void CITYChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 296 of file town_sl.cpp.

References _town_sl_compat, GetStringTab(), IsInsideMM(), SlCompatTableHeader(), SlErrorCorrupt(), SlIterateArray(), and SlObject().

◆ Save()

void CITYChunkHandler::Save ( ) const
inlineoverridevirtual

The documentation for this struct was generated from the following file: