OpenTTD Source 20241224-master-gee860a5c8e
SlVehicleTrain Class Reference
Inheritance diagram for SlVehicleTrain:
DefaultSaveLoadHandler< SlVehicleTrain, Vehicle > SaveLoadHandler

Public Member Functions

void Save (Vehicle *v) const override
 
void Load (Vehicle *v) const override
 
void FixPointers (Vehicle *v) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlVehicleTrain, Vehicle >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
void Save (void *object) const override
 Save the object to disk.
 
void Load (void *object) const override
 Load the object from disk.
 
virtual void LoadCheck (Vehicle *object) const
 
void LoadCheck (void *object) const override
 Similar to load, but used only to validate savegames.
 
void FixPointers (void *object) const override
 A post-load callback to fix SL_REF integers into pointers.
 
- Public Member Functions inherited from SaveLoadHandler
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.
 

Static Public Attributes

static const SaveLoad description []
 
static const SaveLoadCompatTable compat_description = _vehicle_train_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 790 of file vehicle_sl.cpp.

Member Function Documentation

◆ FixPointers()

void SlVehicleTrain::FixPointers ( Vehicle v) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlVehicleTrain, Vehicle >.

Definition at line 818 of file vehicle_sl.cpp.

◆ Load()

void SlVehicleTrain::Load ( Vehicle v) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlVehicleTrain, Vehicle >.

Definition at line 812 of file vehicle_sl.cpp.

◆ Save()

void SlVehicleTrain::Save ( Vehicle v) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlVehicleTrain, Vehicle >.

Definition at line 806 of file vehicle_sl.cpp.

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlVehicleTrain::compat_description = _vehicle_train_sl_compat
inlinestatic

Definition at line 804 of file vehicle_sl.cpp.

◆ description

const SaveLoad SlVehicleTrain::description[]
inlinestatic
Initial value:
= {
SLE_VAR(Train, crash_anim_pos, SLE_UINT16),
SLE_VAR(Train, force_proceed, SLE_UINT8),
SLE_VAR(Train, railtype, SLE_UINT8),
SLE_VAR(Train, track, SLE_UINT8),
SLE_CONDVAR(Train, flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SLV_100),
SLE_CONDVAR(Train, flags, SLE_UINT16, SLV_100, SL_MAX_VERSION),
SLE_CONDVAR(Train, wait_counter, SLE_UINT16, SLV_136, SL_MAX_VERSION),
SLE_CONDVAR(Train, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
}
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition saveload.h:1218
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:868
@ SLV_100
100 13952
Definition saveload.h:163
@ SL_MAX_VERSION
Highest possible saveload version.
Definition saveload.h:399
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition saveload.h:34
@ SLV_139
139 19346
Definition saveload.h:209
@ SLV_136
136 18764
Definition saveload.h:206
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1002
'Train' is either a loco or a wagon.
Definition train.h:89

Definition at line 792 of file vehicle_sl.cpp.


The documentation for this class was generated from the following file: