OpenTTD Source  20241108-master-g80f628063a
object.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef OBJECT_H
11 #define OBJECT_H
12 
13 #include "tile_type.h"
14 #include "company_type.h"
15 #include "object_type.h"
16 
17 void UpdateCompanyHQ(TileIndex tile, uint score);
18 
19 void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = nullptr, uint8_t view = 0);
20 
22 
23 #endif /* OBJECT_H */
Types related to companies.
Owner
Enum for all companies/owners.
Definition: company_type.h:18
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner=OWNER_NONE, struct Town *town=nullptr, uint8_t view=0)
Actually build the object.
Definition: object_cmd.cpp:88
Window * ShowBuildObjectPicker()
Show our object picker.
Definition: object_gui.cpp:409
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
Definition: object_cmd.cpp:164
Types related to object tiles.
uint16_t ObjectType
Types of objects.
Definition: object_type.h:14
Town data structure.
Definition: town.h:54
Data structure for an opened window.
Definition: window_gui.h:273
Types related to tiles.