OpenTTD Source 20241224-master-gf74b0cf984
object.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef OBJECT_H
11#define OBJECT_H
12
13#include "tile_type.h"
14#include "company_type.h"
15#include "object_type.h"
16
17void UpdateCompanyHQ(TileIndex tile, uint score);
18
19void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = nullptr, uint8_t view = 0);
20
22
23#endif /* OBJECT_H */
Types related to companies.
Owner
Enum for all companies/owners.
@ OWNER_NONE
The tile has no ownership.
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner=OWNER_NONE, struct Town *town=nullptr, uint8_t view=0)
Actually build the object.
Window * ShowBuildObjectPicker()
Show our object picker.
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
Types related to object tiles.
uint16_t ObjectType
Types of objects.
Definition object_type.h:14
Town data structure.
Definition town.h:54
Data structure for an opened window.
Definition window_gui.h:273
Types related to tiles.