OpenTTD Source 20241224-master-gee860a5c8e
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Loading for game chunks before table headers were added. More...
#include "../saveload.h"
Go to the source code of this file.
Variables | |
const SaveLoadCompat | _game_script_sl_compat [] |
Original field order for _game_script_desc. | |
const SaveLoadCompat | _game_language_string_sl_compat [] |
Original field order for SlGameLanguageString. | |
const SaveLoadCompat | _game_language_sl_compat [] |
Original field order for _game_language_desc. | |
Loading for game chunks before table headers were added.
Definition in file game_sl_compat.h.
const SaveLoadCompat _game_language_sl_compat[] |
Original field order for _game_language_desc.
Definition at line 29 of file game_sl_compat.h.
Referenced by GSTRChunkHandler::Load().
const SaveLoadCompat _game_language_string_sl_compat[] |
Original field order for SlGameLanguageString.
Definition at line 24 of file game_sl_compat.h.
const SaveLoadCompat _game_script_sl_compat[] |
Original field order for _game_script_desc.
Definition at line 16 of file game_sl_compat.h.
Referenced by GSDTChunkHandler::Load().