OpenTTD Source 20260711-master-g3fb3006dff
SlCompanySettings Class Reference
Inheritance diagram for SlCompanySettings:
DefaultSaveLoadHandler< SlCompanySettings, CompanyProperties > SaveLoadHandler

Public Member Functions

void Save (CompanyProperties *c) const override
 Save the object to disk.
void Load (CompanyProperties *c) const override
 Load the object from disk.
void FixPointers (CompanyProperties *c) const override
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
void LoadCheck (CompanyProperties *c) const override
 Similar to load, but used only to validate savegames.
Public Member Functions inherited from DefaultSaveLoadHandler< SlCompanySettings, CompanyProperties >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
Public Member Functions inherited from SaveLoadHandler
virtual ~SaveLoadHandler ()=default
 Ensure the destructor of the sub classes are called as well.
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _company_settings_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 313 of file company_sl.cpp.

Member Function Documentation

◆ FixPointers()

void SlCompanySettings::FixPointers ( CompanyProperties * object) const
inlineoverridevirtual

A post-load callback to fix SaveLoadType::Reference integers into pointers.

Parameters
objectThe object to fix.

Reimplemented from DefaultSaveLoadHandler< SlCompanySettings, CompanyProperties >.

Definition at line 342 of file company_sl.cpp.

References DefaultSaveLoadHandler< SlCompanySettings, CompanyProperties >::GetDescription(), and SlObject().

◆ Load()

void SlCompanySettings::Load ( CompanyProperties * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlCompanySettings, CompanyProperties >.

Definition at line 337 of file company_sl.cpp.

References SaveLoadHandler::GetLoadDescription(), and SlObject().

Referenced by LoadCheck().

◆ LoadCheck()

void SlCompanySettings::LoadCheck ( CompanyProperties * object) const
inlineoverridevirtual

Similar to load, but used only to validate savegames.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlCompanySettings, CompanyProperties >.

Definition at line 347 of file company_sl.cpp.

References Load().

◆ Save()

void SlCompanySettings::Save ( CompanyProperties * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlCompanySettings, CompanyProperties >.

Definition at line 332 of file company_sl.cpp.

References DefaultSaveLoadHandler< SlCompanySettings, CompanyProperties >::GetDescription(), and SlObject().

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlCompanySettings::compat_description = _company_settings_compat
inlinestatic

Definition at line 330 of file company_sl.cpp.

◆ description

const SaveLoad SlCompanySettings::description[]
inlinestatic
Initial value:
= {
}
fluid_settings_t * settings
FluidSynth settings handle.
@ EngineRenew
Load/save a reference to an engine renewal (autoreplace).
Definition saveload.h:648
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:904
@ VehicleCurrencyStationChanges
Saveload version: 2.0, release: 0.3.0 Adding vehicle state, larger currency size for statistics,...
Definition saveload.h:34
@ EngineRenewPool
Saveload version: 19, SVN revision: 3396 Engine renews are now stored in a pool.
Definition saveload.h:66
@ CompanyServiceIntervals
Saveload version: 120, SVN revision: 16439 Make service intervals configurable per company.
Definition saveload.h:188
@ EngineRenew
Saveload version: 16.0, SVN revision: 2817 Automatic replacing/renewing of vehicles.
Definition saveload.h:61
@ MaxVersion
Highest possible saveload version.
Definition saveload.h:421
#define SLE_CONDREF(base, variable, type, from, to)
Storage of a reference in some savegame versions.
Definition saveload.h:925
Statically loadable part of Company pool item.
static constexpr VarType U16
Store a 16 bits unsigned int.
Definition saveload.h:754
static constexpr VarType I16
Store a 16 bits signed int.
Definition saveload.h:753
static constexpr VarType U32
Store a 32 bits unsigned int.
Definition saveload.h:756
static constexpr VarType BOOL
Store a boolean (as int8).
Definition saveload.h:750

Definition at line 315 of file company_sl.cpp.


The documentation for this class was generated from the following file: