OpenTTD Source 20241224-master-gee860a5c8e
GSDTChunkHandler Struct Reference
Inheritance diagram for GSDTChunkHandler:
ChunkHandler

Public Member Functions

void Load () const override
 Load the chunk.
 
void Save () const override
 Save the chunk.
 
- Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32_t id, ChunkType type)
 
virtual void FixPointers () const
 Fix the pointers.
 
virtual void LoadCheck (size_t len=0) const
 Load the chunk for game preview.
 
std::string GetName () const
 

Additional Inherited Members

- Data Fields inherited from ChunkHandler
uint32_t id
 Unique ID (4 letters).
 
ChunkType type
 Type of the chunk.
 

Detailed Description

Definition at line 54 of file game_sl.cpp.

Constructor & Destructor Documentation

◆ GSDTChunkHandler()

GSDTChunkHandler::GSDTChunkHandler ( )
inline

Definition at line 55 of file game_sl.cpp.

Member Function Documentation

◆ Load()

◆ Save()

void GSDTChunkHandler::Save ( ) const
inlineoverridevirtual

Save the chunk.

Must be overridden, unless Chunk type is CH_READONLY.

Reimplemented from ChunkHandler.

Definition at line 108 of file game_sl.cpp.

References SlAutolength(), and SlTableHeader().


The documentation for this struct was generated from the following file: