OpenTTD Source
20241121-master-g67a0fccfad
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Base functions regarding game texts. More...
Go to the source code of this file.
Data Structures | |
struct | StringParam |
struct | LanguageStrings |
Container for the raw (unencoded) language strings of a language. More... | |
struct | GameStrings |
Container for all the game strings. More... | |
Typedefs | |
using | StringParams = std::vector< StringParam > |
using | StringParamsList = std::vector< StringParams > |
Functions | |
const char * | GetGameStringPtr (uint id) |
Get the string pointer of a particular game string. More... | |
const StringParams & | GetGameStringParams (uint id) |
Get the string parameters of a particular game string. More... | |
const std::string & | GetGameStringName (uint id) |
Get the name of a particular game string. More... | |
void | RegisterGameTranslation (class Squirrel *engine) |
Register the current translation to the Squirrel engine. More... | |
void | ReconsiderGameScriptLanguage () |
Reconsider the game script language, so we use the right one. | |
Base functions regarding game texts.
Definition in file game_text.hpp.
const std::string& GetGameStringName | ( | uint | id | ) |
Get the name of a particular game string.
id | The ID of the game string. |
Definition at line 343 of file game_text.cpp.
References _current_data, and GameStrings::string_names.
const StringParams& GetGameStringParams | ( | uint | id | ) |
Get the string parameters of a particular game string.
id | The ID of the game string. |
Definition at line 329 of file game_text.cpp.
References _current_data, and GameStrings::string_params.
const char* GetGameStringPtr | ( | uint | id | ) |
Get the string pointer of a particular game string.
id | The ID of the game string. |
Definition at line 318 of file game_text.cpp.
References _current_data, GameStrings::cur_language, and LanguageStrings::lines.
void RegisterGameTranslation | ( | Squirrel * | engine | ) |
Register the current translation to the Squirrel engine.
engine | The engine to update/ |
Definition at line 356 of file game_text.cpp.
References _current_data, Squirrel::GetVM(), LoadTranslations(), ReconsiderGameScriptLanguage(), and GameStrings::string_names.
Referenced by GameInstance::RegisterAPI().