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OpenTTD Source 20260531-master-g0e951f3528
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Sprite constructs for road depots. More...
Go to the source code of this file.
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| #define | TILE_SEQ_LINE(img, pal, dx, dy, sx, sy) |
| #define | MAKELINE(a, b, c) |
| #define | ENDLINE { 0, 0, 0 } |
Sprite constructs for road depots.
Definition in file road_land.h.
| #define ENDLINE { 0, 0, 0 } |
Definition at line 106 of file road_land.h.
| #define MAKELINE | ( | a, | |
| b, | |||
| c ) |
Definition at line 105 of file road_land.h.
| #define TILE_SEQ_LINE | ( | img, | |
| pal, | |||
| dx, | |||
| dy, | |||
| sx, | |||
| sy ) |
Definition at line 10 of file road_land.h.
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Definition at line 49 of file road_land.h.
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Sprite layout for level crossings.
The SpriteIDs are actually offsets from the base SpriteID returned from the NewGRF sprite resolver.
Definition at line 42 of file road_land.h.
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Sprite layout for a road depot for each direction.
Definition at line 31 of file road_land.h.
Referenced by DrawRoadDepotSprite(), and DrawTile_Road().
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