OpenTTD Source 20241224-master-gee860a5c8e
STNSChunkHandler Struct Reference
Inheritance diagram for STNSChunkHandler:
ChunkHandler

Public Member Functions

void Load () const override
 Load the chunk.
 
void FixPointers () const override
 Fix the pointers.
 
- Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32_t id, ChunkType type)
 
virtual void Save () const
 Save the chunk.
 
virtual void LoadCheck (size_t len=0) const
 Load the chunk for game preview.
 
std::string GetName () const
 

Additional Inherited Members

- Data Fields inherited from ChunkHandler
uint32_t id
 Unique ID (4 letters).
 
ChunkType type
 Type of the chunk.
 

Detailed Description

Definition at line 474 of file station_sl.cpp.

Constructor & Destructor Documentation

◆ STNSChunkHandler()

STNSChunkHandler::STNSChunkHandler ( )
inline

Definition at line 475 of file station_sl.cpp.

Member Function Documentation

◆ FixPointers()

void STNSChunkHandler::FixPointers ( ) const
inlineoverridevirtual

Fix the pointers.

Pointers are saved using the index of the pointed object. On load, pointers are filled with indices and need to be fixed to point to the real object. Must be overridden if the chunk saves any pointer.

Reimplemented from ChunkHandler.

Definition at line 494 of file station_sl.cpp.

References IsSavegameVersionBefore(), SpecializedStation< Station, false >::Iterate(), SlObject(), and SLV_123.

◆ Load()

void STNSChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 477 of file station_sl.cpp.

References _old_station_sl_compat, SlCompatTableHeader(), SlIterateArray(), and SlObject().


The documentation for this struct was generated from the following file: