OpenTTD Source 20241224-master-gee860a5c8e
LoggedChangeEmergencySave Struct Reference
Inheritance diagram for LoggedChangeEmergencySave:
LoggedChange

Public Member Functions

void FormatTo (std::back_insert_iterator< std::string > &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type) override
 
- Public Member Functions inherited from LoggedChange
 LoggedChange (GamelogChangeType type=GLCT_NONE)
 

Additional Inherited Members

- Data Fields inherited from LoggedChange
GamelogChangeType ct
 

Detailed Description

Definition at line 135 of file gamelog_internal.h.

Constructor & Destructor Documentation

◆ LoggedChangeEmergencySave()

LoggedChangeEmergencySave::LoggedChangeEmergencySave ( )
inline

Definition at line 136 of file gamelog_internal.h.

Member Function Documentation

◆ FormatTo()

void LoggedChangeEmergencySave::FormatTo ( std::back_insert_iterator< std::string > &  output_iterator,
GrfIDMapping &  grf_names,
GamelogActionType  action_type 
)
overridevirtual

Implements LoggedChange.

Definition at line 303 of file gamelog.cpp.


The documentation for this struct was generated from the following files: