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OpenTTD Source 20260311-master-g511d3794ce
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Basic functions to receive and send TCP packets for game purposes. More...
#include "../../stdafx.h"#include "../network.h"#include "../network_internal.h"#include "../../debug.h"#include "../../error.h"#include "../../strings_func.h"#include "table/strings.h"#include "../../safeguards.h"Go to the source code of this file.
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| static std::vector< std::unique_ptr< NetworkGameSocketHandler > > | _deferred_deletions |
| NetworkGameSocketHandler that still need to be deleted. | |
Basic functions to receive and send TCP packets for game purposes.
Definition in file tcp_game.cpp.
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NetworkGameSocketHandler that still need to be deleted.
Definition at line 22 of file tcp_game.cpp.
Referenced by NetworkGameSocketHandler::DeferDeletion(), and NetworkGameSocketHandler::ProcessDeferredDeletions().