Tables with sprites for clear land and fences.
More...
Go to the source code of this file.
Tables with sprites for clear land and fences.
Definition in file clear_land.h.
◆ _clear_land_fence_sprites
const SpriteID _clear_land_fence_sprites[7] |
|
static |
Initial value:= {
SPR_HEDGE_BUSHES,
SPR_HEDGE_BUSHES_WITH_GATE,
SPR_HEDGE_FENCE,
SPR_HEDGE_BLOOMBUSH_YELLOW,
SPR_HEDGE_BLOOMBUSH_RED,
SPR_HEDGE_STONE,
}
Definition at line 50 of file clear_land.h.
◆ _clear_land_sprites_farmland
const SpriteID _clear_land_sprites_farmland[16] |
|
static |
Initial value:= {
SPR_FARMLAND_BARE,
SPR_FARMLAND_STATE_1,
SPR_FARMLAND_STATE_2,
SPR_FARMLAND_STATE_3,
SPR_FARMLAND_STATE_4,
SPR_FARMLAND_STATE_5,
SPR_FARMLAND_STATE_6,
SPR_FARMLAND_STATE_7,
SPR_FARMLAND_HAYPACKS,
}
Definition at line 59 of file clear_land.h.
◆ _clear_land_sprites_snow_desert
const SpriteID _clear_land_sprites_snow_desert[8] |
|
static |
Initial value:= {
SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
SPR_FLAT_SNOW_DESERT_TILE,
}
Definition at line 71 of file clear_land.h.
◆ _fence_mod_by_tileh_ne
const uint8_t _fence_mod_by_tileh_ne[32] |
|
static |
Initial value:= {
0, 0, 0, 0, 4, 4, 4, 4,
2, 2, 2, 2, 0, 0, 0, 0,
0, 0, 0, 0, 4, 4, 4, 4,
2, 2, 2, 2, 0, 2, 4, 0,
}
Definition at line 35 of file clear_land.h.
◆ _fence_mod_by_tileh_nw
const uint8_t _fence_mod_by_tileh_nw[32] |
|
static |
Initial value:= {
1, 5, 1, 5, 1, 5, 1, 5,
3, 1, 3, 1, 3, 1, 3, 1,
1, 5, 1, 5, 1, 5, 1, 5,
3, 1, 3, 5, 3, 3, 3, 1,
}
Definition at line 42 of file clear_land.h.
◆ _fence_mod_by_tileh_se
const uint8_t _fence_mod_by_tileh_se[32] |
|
static |
Initial value:= {
1, 1, 5, 5, 3, 3, 1, 1,
1, 1, 5, 5, 3, 3, 1, 1,
1, 1, 5, 5, 3, 3, 1, 5,
1, 1, 5, 5, 3, 3, 3, 1,
}
Definition at line 28 of file clear_land.h.
◆ _fence_mod_by_tileh_sw
const uint8_t _fence_mod_by_tileh_sw[32] |
|
static |
Initial value:= {
0, 2, 4, 0, 0, 2, 4, 0,
0, 2, 4, 0, 0, 2, 4, 0,
0, 2, 4, 0, 0, 2, 4, 4,
0, 2, 4, 2, 0, 2, 4, 0,
}
Definition at line 21 of file clear_land.h.
◆ _landscape_clear_sprites_rough
const SpriteID _landscape_clear_sprites_rough[8] |
|
static |
Initial value:= {
SPR_FLAT_ROUGH_LAND,
SPR_FLAT_ROUGH_LAND_1,
SPR_FLAT_ROUGH_LAND_2,
SPR_FLAT_ROUGH_LAND_3,
SPR_FLAT_ROUGH_LAND_4,
SPR_FLAT_ROUGH_LAND,
SPR_FLAT_ROUGH_LAND_1,
SPR_FLAT_ROUGH_LAND_2,
}
Definition at line 10 of file clear_land.h.