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    OpenTTD Source 20251104-master-g3befbdd52f
    
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Public Member Functions | |
| void | Load () const override | 
| Load the chunk.   | |
| void | Save () const override | 
| Save the chunk.   | |
  Public Member Functions inherited from ChunkHandler | |
| ChunkHandler (uint32_t id, ChunkType type) | |
| virtual void | FixPointers () const | 
| Fix the pointers.   | |
| virtual void | LoadCheck (size_t len=0) const | 
| Load the chunk for game preview.   | |
| std::string | GetName () const | 
Additional Inherited Members | |
  Data Fields inherited from ChunkHandler | |
| uint32_t | id | 
| Unique ID (4 letters).   | |
| ChunkType | type | 
| Type of the chunk.   | |
Definition at line 155 of file game_sl.cpp.
      
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  inline | 
Definition at line 156 of file game_sl.cpp.
      
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  inlineoverridevirtual | 
Load the chunk.
Must be overridden.
Implements ChunkHandler.
Definition at line 158 of file game_sl.cpp.
References _current_gamestrings_data, _game_language_sl_compat, ReconsiderGameScriptLanguage(), SlCompatTableHeader(), SlIterateArray(), and SlObject().
      
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  inlineoverridevirtual | 
Save the chunk.
Must be overridden, unless Chunk type is CH_READONLY.
Reimplemented from ChunkHandler.
Definition at line 180 of file game_sl.cpp.
References _current_gamestrings_data, SlObject(), and SlTableHeader().