OpenTTD Source 20241224-master-gee860a5c8e
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Code handling saving and loading of story pages. More...
#include "../stdafx.h"
#include "saveload.h"
#include "compat/story_sl_compat.h"
#include "../story_base.h"
#include "../safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | STPEChunkHandler |
struct | STPAChunkHandler |
Functions | |
void | AfterLoadStoryBook () |
Called after load to trash broken pages. | |
const ChunkHandlerTable | _story_page_chunk_handlers (story_page_chunk_handlers) |
Variables | |
static const SaveLoad | _story_page_elements_desc [] |
static const SaveLoad | _story_pages_desc [] |
static const STPEChunkHandler | STPE |
static const STPAChunkHandler | STPA |
static const ChunkHandlerRef | story_page_chunk_handlers [] |
Code handling saving and loading of story pages.
Definition in file story_sl.cpp.
void AfterLoadStoryBook | ( | ) |
Called after load to trash broken pages.
Definition at line 20 of file story_sl.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::CleanPool(), IsSavegameVersionBefore(), and SLV_185.
Referenced by AfterLoadGame().
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Definition at line 31 of file story_sl.cpp.
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Definition at line 74 of file story_sl.cpp.
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Definition at line 118 of file story_sl.cpp.
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Definition at line 117 of file story_sl.cpp.
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Definition at line 116 of file story_sl.cpp.