= {
}
#define SLE_ARR(base, variable, type, length)
Storage of fixed-size array of SaveLoadType::Variable elements in every version of a savegame.
#define SLEG_VAR(name, variable, type)
Storage of a global variable in every savegame version.
#define SLEG_ARR(name, variable, type, length)
Storage of a global fixed-size array of SaveLoadType::Variable elements in every savegame version.
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
#define SLE_SSTR(base, variable, type)
Storage of a std::string in every savegame version.
@ NewGRFPalette
Saveload version: 101, SVN revision: 14233 Store palette used by each of the NewGRFs.
@ StoreNewGRFVersion
Saveload version: 151, SVN revision: 20918 Store the version of the used NewGRFs.
@ MaxVersion
Highest possible saveload version.
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Information about GRF, used in the game and (part of it) in savegames.
static constexpr VarType U8
Store a 8 bits unsigned int.
static constexpr VarType STR
Store string.
static constexpr VarType U32
Store a 32 bits unsigned int.