OpenTTD Source  20241121-master-g67a0fccfad
group_sl.cpp File Reference

Code handling saving and loading of economy data. More...

#include "../stdafx.h"
#include "../group.h"
#include "../company_base.h"
#include "saveload.h"
#include "compat/group_sl_compat.h"
#include "../safeguards.h"

Go to the source code of this file.

Data Structures

struct  GRPSChunkHandler
 

Functions

const ChunkHandlerTable _group_chunk_handlers (group_chunk_handlers)
 

Variables

static const SaveLoad _group_desc []
 
static const GRPSChunkHandler GRPS
 
static const ChunkHandlerRef group_chunk_handlers []
 

Detailed Description

Code handling saving and loading of economy data.

Definition in file group_sl.cpp.

Variable Documentation

◆ _group_desc

const SaveLoad _group_desc[]
static
Initial value:
= {
SLE_CONDVAR(Group, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
SLE_VAR(Group, owner, SLE_UINT8),
SLE_VAR(Group, vehicle_type, SLE_UINT8),
SLE_VAR(Group, flags, SLE_UINT8),
SLE_CONDVAR(Group, livery.in_use, SLE_UINT8, SLV_GROUP_LIVERIES, SL_MAX_VERSION),
SLE_CONDVAR(Group, livery.colour1, SLE_UINT8, SLV_GROUP_LIVERIES, SL_MAX_VERSION),
SLE_CONDVAR(Group, livery.colour2, SLE_UINT8, SLV_GROUP_LIVERIES, SL_MAX_VERSION),
SLE_CONDVAR(Group, parent, SLE_UINT16, SLV_189, SL_MAX_VERSION),
}
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:686
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:928
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:863
@ SLV_84
84 11822
Definition: saveload.h:143
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:397
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
@ SLV_GROUP_LIVERIES
205 PR#7108 Livery storage change and group liveries.
Definition: saveload.h:290
@ SLV_189
189 26450 Hierarchical vehicle subgroups
Definition: saveload.h:269
@ SLV_GROUP_NUMBERS
336 PR#12297 Add per-company group numbers.
Definition: saveload.h:383
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:987
Group data.
Definition: group.h:72

Definition at line 19 of file group_sl.cpp.

◆ group_chunk_handlers

const ChunkHandlerRef group_chunk_handlers[]
static
Initial value:
= {
GRPS,
}

Definition at line 62 of file group_sl.cpp.