OpenTTD Source 20241224-master-gee860a5c8e
|
Implementation of GameInstance. More...
#include "../stdafx.h"
#include "../error.h"
#include "../script/squirrel_class.hpp"
#include "../script/script_storage.hpp"
#include "../script/script_cmd.h"
#include "../script/script_gui.h"
#include "game_config.hpp"
#include "game_info.hpp"
#include "game_instance.hpp"
#include "game_text.hpp"
#include "game.hpp"
#include "../script/api/game/game_includes.hpp"
#include "../safeguards.h"
Go to the source code of this file.
Functions | |
void | CcGame (Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data) |
DoCommand callback function for all commands executed by Game Scripts. | |
Implementation of GameInstance.
Definition in file game_instance.cpp.
void CcGame | ( | Commands | cmd, |
const CommandCost & | result, | ||
const CommandDataBuffer & | data, | ||
CommandDataBuffer | result_data | ||
) |
DoCommand callback function for all commands executed by Game Scripts.
cmd | cmd as given to DoCommandPInternal. |
result | The result of the command. |
data | Command data as given to Command<>::Post. |
result_data | Additional returned data from the command. |
Definition at line 93 of file game_instance.cpp.
References ScriptInstance::Continue(), and Game::GetGameInstance().