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OpenTTD Source 20251104-master-g3befbdd52f
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Connect to the Game Coordinator server. More...
Public Member Functions | |
| NetworkCoordinatorConnecter (std::string_view connection_string) | |
| Initiate the connecting. | |
| void | OnFailure () override |
| Callback for when the connection attempt failed. | |
| void | OnConnect (SOCKET s) override |
| Callback when the connection succeeded. | |
Public Member Functions inherited from TCPConnecter | |
| TCPConnecter (std::string_view connection_string, uint16_t default_port, const NetworkAddress &bind_address={}, int family=AF_UNSPEC) | |
| Create a new connecter for the given address. | |
| void | Kill () |
| Kill this connecter. | |
Additional Inherited Members | |
Static Public Member Functions inherited from TCPConnecter | |
| static void | CheckCallbacks () |
| Check whether we need to call the callback, i.e. | |
| static void | KillAll () |
| Kill all connection attempts. | |
| template<class T , typename... Args> | |
| static std::shared_ptr< TCPConnecter > | Create (Args &&... args) |
| Create the connecter, and initiate connecting by putting it in the collection of TCP connections to make. | |
Connect to the Game Coordinator server.
Definition at line 103 of file network_coordinator.cpp.
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inline |
Initiate the connecting.
| connection_string | The address of the Game Coordinator server. |
Definition at line 109 of file network_coordinator.cpp.
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inlineoverridevirtual |
Callback when the connection succeeded.
| s | the socket that we opened |
Reimplemented from TCPConnecter.
Definition at line 117 of file network_coordinator.cpp.
References _network_coordinator_client, ClientNetworkCoordinatorSocketHandler::connecting, ClientNetworkCoordinatorSocketHandler::last_activity, and NetworkTCPSocketHandler::sock.
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inlineoverridevirtual |
Callback for when the connection attempt failed.
Reimplemented from TCPConnecter.
Definition at line 111 of file network_coordinator.cpp.
References _network_coordinator_client, ClientNetworkCoordinatorSocketHandler::CloseConnection(), and ClientNetworkCoordinatorSocketHandler::connecting.