OpenTTD Source
20241121-master-g67a0fccfad
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Basic functions to receive and send TCP packets to/from the content server. More...
#include "os_abstraction.h"
#include "tcp.h"
#include "packet.h"
#include "../../debug.h"
#include "tcp_content_type.h"
Go to the source code of this file.
Data Structures | |
class | NetworkContentSocketHandler |
Base socket handler for all Content TCP sockets. More... | |
Functions | |
Subdirectory | GetContentInfoSubDir (ContentType type) |
Helper to get the subdirectory a ContentInfo is located in. More... | |
Basic functions to receive and send TCP packets to/from the content server.
Definition in file tcp_content.h.
Subdirectory GetContentInfoSubDir | ( | ContentType | type | ) |
Helper to get the subdirectory a ContentInfo is located in.
type | The type of content. |
Definition at line 185 of file tcp_content.cpp.
References AI_DIR, AI_LIBRARY_DIR, BASESET_DIR, CONTENT_TYPE_AI, CONTENT_TYPE_AI_LIBRARY, CONTENT_TYPE_BASE_GRAPHICS, CONTENT_TYPE_BASE_MUSIC, CONTENT_TYPE_BASE_SOUNDS, CONTENT_TYPE_GAME, CONTENT_TYPE_GAME_LIBRARY, CONTENT_TYPE_HEIGHTMAP, CONTENT_TYPE_NEWGRF, CONTENT_TYPE_SCENARIO, GAME_DIR, GAME_LIBRARY_DIR, HEIGHTMAP_DIR, NEWGRF_DIR, NO_DIRECTORY, and SCENARIO_DIR.
Referenced by ClientNetworkContentSocketHandler::AfterDownload(), and GetFullFilename().