OpenTTD Source
20241121-master-g67a0fccfad
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Default handler for saving/loading an object to/from disk. More...
#include <saveload.h>
Public Member Functions | |
SaveLoadTable | GetDescription () const override |
Get the description of the fields in the savegame. | |
SaveLoadCompatTable | GetCompatDescription () const override |
Get the pre-header description of the fields in the savegame. | |
virtual void | Save ([[maybe_unused]] TObject *object) const |
void | Save (void *object) const override |
virtual void | Load ([[maybe_unused]] TObject *object) const |
void | Load (void *object) const override |
virtual void | LoadCheck ([[maybe_unused]] TObject *object) const |
void | LoadCheck (void *object) const override |
virtual void | FixPointers ([[maybe_unused]] TObject *object) const |
void | FixPointers (void *object) const override |
Public Member Functions inherited from SaveLoadHandler | |
virtual void | Save ([[maybe_unused]] void *object) const |
Save the object to disk. More... | |
virtual void | Load ([[maybe_unused]] void *object) const |
Load the object from disk. More... | |
virtual void | LoadCheck ([[maybe_unused]] void *object) const |
Similar to load, but used only to validate savegames. More... | |
virtual void | FixPointers ([[maybe_unused]] void *object) const |
A post-load callback to fix SL_REF integers into pointers. More... | |
SaveLoadTable | GetLoadDescription () const |
Get the description for how to load the chunk. More... | |
Additional Inherited Members | |
Data Fields inherited from SaveLoadHandler | |
std::optional< std::vector< SaveLoad > > | load_description |
Default handler for saving/loading an object to/from disk.
This handles a few common things for handlers, meaning the actual handler needs less code.
Usage: class SlMine : public DefaultSaveLoadHandler<SlMine, MyObject> {}
TImpl | The class initializing this template. |
TObject | The class of the object using this SaveLoadHandler. |
Definition at line 579 of file saveload.h.