OpenTTD Source 20260311-master-g511d3794ce
ENGSChunkHandler Struct Reference
Inheritance diagram for ENGSChunkHandler:
ChunkHandler

Public Member Functions

void Load () const override
 Load the chunk.
Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32_t id, ChunkType type)
virtual ~ChunkHandler ()=default
 Ensure the destructor of the sub classes are called as well.
virtual void Save () const
 Save the chunk.
virtual void FixPointers () const
 Fix the pointers.
virtual void LoadCheck (size_t len=0) const
 Load the chunk for game preview.
std::string GetName () const

Additional Inherited Members

Data Fields inherited from ChunkHandler
uint32_t id
 Unique ID (4 letters).
ChunkType type
 Type of the chunk.

Detailed Description

Definition at line 130 of file engine_sl.cpp.

Constructor & Destructor Documentation

◆ ENGSChunkHandler()

ENGSChunkHandler::ENGSChunkHandler ( )
inline

Definition at line 131 of file engine_sl.cpp.

Member Function Documentation

◆ Load()

void ENGSChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 133 of file engine_sl.cpp.

References CopyFromOldName(), Engine::name, and SlCopy().


The documentation for this struct was generated from the following file: