OpenTTD Source 20260311-master-g511d3794ce
WaterRegionChunkHandler Struct Reference

Water Region savegame data is no longer used, but still needed for old savegames to load without errors. More...

Inheritance diagram for WaterRegionChunkHandler:
ChunkHandler

Public Member Functions

void Load () const override
 Load the chunk.
Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32_t id, ChunkType type)
virtual ~ChunkHandler ()=default
 Ensure the destructor of the sub classes are called as well.
virtual void Save () const
 Save the chunk.
virtual void FixPointers () const
 Fix the pointers.
virtual void LoadCheck (size_t len=0) const
 Load the chunk for game preview.
std::string GetName () const

Additional Inherited Members

Data Fields inherited from ChunkHandler
uint32_t id
 Unique ID (4 letters).
ChunkType type
 Type of the chunk.

Detailed Description

Water Region savegame data is no longer used, but still needed for old savegames to load without errors.

Definition at line 19 of file water_regions_sl.cpp.

Constructor & Destructor Documentation

◆ WaterRegionChunkHandler()

WaterRegionChunkHandler::WaterRegionChunkHandler ( )
inline

Definition at line 20 of file water_regions_sl.cpp.

Member Function Documentation

◆ Load()

void WaterRegionChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 23 of file water_regions_sl.cpp.

References SlSkipArray(), and SlTableHeader().


The documentation for this struct was generated from the following file: