OpenTTD Source 20241224-master-gee860a5c8e
STPEChunkHandler Struct Reference
Inheritance diagram for STPEChunkHandler:
ChunkHandler

Public Member Functions

void Save () const override
 Save the chunk.
 
void Load () const override
 Load the chunk.
 
- Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32_t id, ChunkType type)
 
virtual void FixPointers () const
 Fix the pointers.
 
virtual void LoadCheck (size_t len=0) const
 Load the chunk for game preview.
 
std::string GetName () const
 

Additional Inherited Members

- Data Fields inherited from ChunkHandler
uint32_t id
 Unique ID (4 letters).
 
ChunkType type
 Type of the chunk.
 

Detailed Description

Definition at line 41 of file story_sl.cpp.

Constructor & Destructor Documentation

◆ STPEChunkHandler()

STPEChunkHandler::STPEChunkHandler ( )
inline

Definition at line 42 of file story_sl.cpp.

Member Function Documentation

◆ Load()

void STPEChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 54 of file story_sl.cpp.

References _story_page_elements_sl_compat, SlCompatTableHeader(), SlIterateArray(), SlObject(), and StoryPageElement::sort_value.

◆ Save()

void STPEChunkHandler::Save ( ) const
inlineoverridevirtual

Save the chunk.

Must be overridden, unless Chunk type is CH_READONLY.

Reimplemented from ChunkHandler.

Definition at line 44 of file story_sl.cpp.

References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_story_page_element_pool >::Iterate(), SlObject(), and SlTableHeader().


The documentation for this struct was generated from the following file: