OpenTTD Source 20241224-master-gee860a5c8e
SaveLoadCompat Struct Reference

SaveLoad information for backwards compatibility. More...

#include <saveload.h>

Data Fields

std::string name
 Name of the field.
 
VarTypes null_type
 The type associated with the NULL field; defaults to SLE_FILE_U8 to just count bytes.
 
uint16_t null_length
 Length of the NULL field.
 
SaveLoadVersion version_from
 Save/load the variable starting from this savegame version.
 
SaveLoadVersion version_to
 Save/load the variable before this savegame version.
 

Detailed Description

SaveLoad information for backwards compatibility.

At SLV_SETTINGS_NAME a new method of keeping track of fields in a savegame was added, where the order of fields is no longer important. For older savegames we still need to know the correct order. This struct is the glue to make that happen.

Definition at line 737 of file saveload.h.

Field Documentation

◆ name

std::string SaveLoadCompat::name

Name of the field.

Definition at line 738 of file saveload.h.

◆ null_length

uint16_t SaveLoadCompat::null_length

Length of the NULL field.

Definition at line 740 of file saveload.h.

◆ null_type

VarTypes SaveLoadCompat::null_type

The type associated with the NULL field; defaults to SLE_FILE_U8 to just count bytes.

Definition at line 739 of file saveload.h.

◆ version_from

SaveLoadVersion SaveLoadCompat::version_from

Save/load the variable starting from this savegame version.

Definition at line 741 of file saveload.h.

◆ version_to

SaveLoadVersion SaveLoadCompat::version_to

Save/load the variable before this savegame version.

Definition at line 742 of file saveload.h.


The documentation for this struct was generated from the following file: