OpenTTD Source 20260704-master-gbf70c61fb8
Town/house sprites.

Used in town_land.h CNST1..3 = Those are the different stages of construction The last 2 hexas correspond to the type of building it represent, if any. More...

Topics

 House 06.
 These are in fact two houses for the same houseID, so V1 and V2.
 Stadium.

Variables

static const SpriteID SPR_STATUE_HORSERIDER_09 = 1454
 Statue with a man riding a horse.
static const SpriteID SPR_FOUNTAIN_0A = 1455
 One tile fountain.
static const SpriteID SPR_PARKSTATUE_0B = 1456
 Park like statue.
static const SpriteID SPR_PARKALLEY_0C = 1457
 Park alley.
static const SpriteID SPR_CNST1_TALLOFFICE_00 = 1421
static const SpriteID SPR_CNST2_TALLOFFICE_00 = 1422
static const SpriteID SPR_CNST3_TALLOFFICE_00 = 1423
static const SpriteID SPR_GROUND_TALLOFFICE_00 = 1424
static const SpriteID SPR_BUILD_TALLOFFICE_00 = 1425
static const SpriteID SPR_CNST1_OFFICE_01 = 1426
static const SpriteID SPR_CNST2_OFFICE_01 = 1427
static const SpriteID SPR_BUILD_OFFICE_01 = 1428
static const SpriteID SPR_GROUND_OFFICE_01 = 1429
static const SpriteID SPR_CNST1_SMLBLCKFLATS_02 = 1430
static const SpriteID SPR_CNST2_SMLBLCKFLATS_02 = 1431
static const SpriteID SPR_BUILD_SMLBLCKFLATS_02 = 1432
static const SpriteID SPR_GROUND_SMLBLCKFLATS_02 = 1433
static const SpriteID SPR_CNST1_TEMPCHURCH = 1434
static const SpriteID SPR_CNST2_TEMPCHURCH = 1435
static const SpriteID SPR_BUILD_TEMPCHURCH = 1436
static const SpriteID SPR_GROUND_TEMPCHURCH = 1437
static const SpriteID SPR_CNST1_LARGEOFFICE_04 = 1440
static const SpriteID SPR_CNST2_LARGEOFFICE_04 = 1441
static const SpriteID SPR_BUILD_LARGEOFFICE_04 = 1442
static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW = 4569
static const SpriteID SPR_LIFT = 1443
static const SpriteID SPR_CNST1_HOTEL_07_NW = 1448
static const SpriteID SPR_CNST2_HOTEL_07_NW = 1449
static const SpriteID SPR_BUILD_HOTEL_07_NW = 1450
static const SpriteID SPR_CNST1_HOTEL_07_SE = 1451
static const SpriteID SPR_CNST2_HOTEL_07_SE = 1452
static const SpriteID SPR_BUILD_HOTEL_07_SE = 1453
static const SpriteID SPR_CNST1_OFFICE_0D = 1458
static const SpriteID SPR_CNST2_OFFICE_0D = 1459
static const SpriteID SPR_BUILD_OFFICE_0D = 1460
static const SpriteID SPR_CNST1_SHOPOFFICE_0E = 1461
static const SpriteID SPR_CNST2_SHOPOFFICE_0E = 1462
static const SpriteID SPR_BUILD_SHOPOFFICE_0E = 1463
static const SpriteID SPR_CNST1_SHOPOFFICE_0F = 1464
static const SpriteID SPR_CNST2_SHOPOFFICE_0F = 1465
static const SpriteID SPR_BUILD_SHOPOFFICE_0F = 1466
static const SpriteID SPR_GRND_HOUSE_TOY1 = 4675
static const SpriteID SPR_GRND_HOUSE_TOY2 = 4676

Detailed Description

Used in town_land.h CNST1..3 = Those are the different stages of construction The last 2 hexas correspond to the type of building it represent, if any.

Variable Documentation

◆ SPR_BUILD_HOTEL_07_NW

const SpriteID SPR_BUILD_HOTEL_07_NW = 1450
static

Hotel.

Definition at line 1170 of file sprites.h.

◆ SPR_BUILD_HOTEL_07_SE

const SpriteID SPR_BUILD_HOTEL_07_SE = 1453
static

Hotel.

Definition at line 1173 of file sprites.h.

◆ SPR_BUILD_LARGEOFFICE_04

const SpriteID SPR_BUILD_LARGEOFFICE_04 = 1442
static

Temperate, sub-arctic, subtropical large office.

Definition at line 1144 of file sprites.h.

◆ SPR_BUILD_LARGEOFFICE_04_SNOW

const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW = 4569
static

Temperate, sub-arctic, subtropical large office.

Definition at line 1145 of file sprites.h.

◆ SPR_BUILD_OFFICE_01

const SpriteID SPR_BUILD_OFFICE_01 = 1428
static

Temperate office.

Definition at line 1126 of file sprites.h.

◆ SPR_BUILD_OFFICE_0D

const SpriteID SPR_BUILD_OFFICE_0D = 1460
static

Office.

Definition at line 1178 of file sprites.h.

◆ SPR_BUILD_SHOPOFFICE_0E

const SpriteID SPR_BUILD_SHOPOFFICE_0E = 1463
static

Shop office.

Definition at line 1183 of file sprites.h.

◆ SPR_BUILD_SHOPOFFICE_0F

const SpriteID SPR_BUILD_SHOPOFFICE_0F = 1466
static

Shop office.

Definition at line 1186 of file sprites.h.

◆ SPR_BUILD_SMLBLCKFLATS_02

const SpriteID SPR_BUILD_SMLBLCKFLATS_02 = 1432
static

Temperate small block of flats.

Definition at line 1132 of file sprites.h.

◆ SPR_BUILD_TALLOFFICE_00

const SpriteID SPR_BUILD_TALLOFFICE_00 = 1425
static

Temperate tall office.

Definition at line 1121 of file sprites.h.

◆ SPR_BUILD_TEMPCHURCH

const SpriteID SPR_BUILD_TEMPCHURCH = 1436
static

Temperate church.

Definition at line 1138 of file sprites.h.

◆ SPR_CNST1_HOTEL_07_NW

const SpriteID SPR_CNST1_HOTEL_07_NW = 1448
static

Hotel.

Definition at line 1168 of file sprites.h.

◆ SPR_CNST1_HOTEL_07_SE

const SpriteID SPR_CNST1_HOTEL_07_SE = 1451
static

Hotel.

Definition at line 1171 of file sprites.h.

◆ SPR_CNST1_LARGEOFFICE_04

const SpriteID SPR_CNST1_LARGEOFFICE_04 = 1440
static

Temperate, sub-arctic, subtropical large office.

Definition at line 1142 of file sprites.h.

◆ SPR_CNST1_OFFICE_01

const SpriteID SPR_CNST1_OFFICE_01 = 1426
static

Temperate office.

Definition at line 1124 of file sprites.h.

◆ SPR_CNST1_OFFICE_0D

const SpriteID SPR_CNST1_OFFICE_0D = 1458
static

Office.

Definition at line 1176 of file sprites.h.

◆ SPR_CNST1_SHOPOFFICE_0E

const SpriteID SPR_CNST1_SHOPOFFICE_0E = 1461
static

Shop office.

Definition at line 1181 of file sprites.h.

◆ SPR_CNST1_SHOPOFFICE_0F

const SpriteID SPR_CNST1_SHOPOFFICE_0F = 1464
static

Shop office.

Definition at line 1184 of file sprites.h.

◆ SPR_CNST1_SMLBLCKFLATS_02

const SpriteID SPR_CNST1_SMLBLCKFLATS_02 = 1430
static

Temperate small block of flats.

Definition at line 1130 of file sprites.h.

◆ SPR_CNST1_TALLOFFICE_00

const SpriteID SPR_CNST1_TALLOFFICE_00 = 1421
static

Temperate tall office.

Definition at line 1117 of file sprites.h.

◆ SPR_CNST1_TEMPCHURCH

const SpriteID SPR_CNST1_TEMPCHURCH = 1434
static

Temperate church.

Definition at line 1136 of file sprites.h.

◆ SPR_CNST2_HOTEL_07_NW

const SpriteID SPR_CNST2_HOTEL_07_NW = 1449
static

Hotel.

Definition at line 1169 of file sprites.h.

◆ SPR_CNST2_HOTEL_07_SE

const SpriteID SPR_CNST2_HOTEL_07_SE = 1452
static

Hotel.

Definition at line 1172 of file sprites.h.

◆ SPR_CNST2_LARGEOFFICE_04

const SpriteID SPR_CNST2_LARGEOFFICE_04 = 1441
static

Temperate, sub-arctic, subtropical large office.

Definition at line 1143 of file sprites.h.

◆ SPR_CNST2_OFFICE_01

const SpriteID SPR_CNST2_OFFICE_01 = 1427
static

Temperate office.

Definition at line 1125 of file sprites.h.

◆ SPR_CNST2_OFFICE_0D

const SpriteID SPR_CNST2_OFFICE_0D = 1459
static

Office.

Definition at line 1177 of file sprites.h.

◆ SPR_CNST2_SHOPOFFICE_0E

const SpriteID SPR_CNST2_SHOPOFFICE_0E = 1462
static

Shop office.

Definition at line 1182 of file sprites.h.

◆ SPR_CNST2_SHOPOFFICE_0F

const SpriteID SPR_CNST2_SHOPOFFICE_0F = 1465
static

Shop office.

Definition at line 1185 of file sprites.h.

◆ SPR_CNST2_SMLBLCKFLATS_02

const SpriteID SPR_CNST2_SMLBLCKFLATS_02 = 1431
static

Temperate small block of flats.

Definition at line 1131 of file sprites.h.

◆ SPR_CNST2_TALLOFFICE_00

const SpriteID SPR_CNST2_TALLOFFICE_00 = 1422
static

Temperate tall office.

Definition at line 1118 of file sprites.h.

◆ SPR_CNST2_TEMPCHURCH

const SpriteID SPR_CNST2_TEMPCHURCH = 1435
static

Temperate church.

Definition at line 1137 of file sprites.h.

◆ SPR_CNST3_TALLOFFICE_00

const SpriteID SPR_CNST3_TALLOFFICE_00 = 1423
static

Temperate tall office.

Definition at line 1119 of file sprites.h.

◆ SPR_FOUNTAIN_0A

const SpriteID SPR_FOUNTAIN_0A = 1455
static

One tile fountain.

Definition at line 1112 of file sprites.h.

◆ SPR_GRND_HOUSE_TOY1

const SpriteID SPR_GRND_HOUSE_TOY1 = 4675
static

Toyland house.

Definition at line 1189 of file sprites.h.

◆ SPR_GRND_HOUSE_TOY2

const SpriteID SPR_GRND_HOUSE_TOY2 = 4676
static

Toyland house.

Definition at line 1190 of file sprites.h.

◆ SPR_GROUND_OFFICE_01

const SpriteID SPR_GROUND_OFFICE_01 = 1429
static

Temperate office.

Definition at line 1127 of file sprites.h.

◆ SPR_GROUND_SMLBLCKFLATS_02

const SpriteID SPR_GROUND_SMLBLCKFLATS_02 = 1433
static

Temperate small block of flats.

Definition at line 1133 of file sprites.h.

◆ SPR_GROUND_TALLOFFICE_00

const SpriteID SPR_GROUND_TALLOFFICE_00 = 1424
static

Temperate tall office.

Definition at line 1120 of file sprites.h.

◆ SPR_GROUND_TEMPCHURCH

const SpriteID SPR_GROUND_TEMPCHURCH = 1437
static

Temperate church.

Definition at line 1139 of file sprites.h.

◆ SPR_LIFT

const SpriteID SPR_LIFT = 1443
static

Temperate, sub-arctic, subtropical large office.

Definition at line 1146 of file sprites.h.

◆ SPR_PARKALLEY_0C

const SpriteID SPR_PARKALLEY_0C = 1457
static

Park alley.

Definition at line 1114 of file sprites.h.

◆ SPR_PARKSTATUE_0B

const SpriteID SPR_PARKSTATUE_0B = 1456
static

Park like statue.

Definition at line 1113 of file sprites.h.

◆ SPR_STATUE_HORSERIDER_09

const SpriteID SPR_STATUE_HORSERIDER_09 = 1454
static

Statue with a man riding a horse.

Definition at line 1111 of file sprites.h.