10#ifndef SAVELOAD_COMPAT_INDUSTRY_H
11#define SAVELOAD_COMPAT_INDUSTRY_H
41 SLC_VAR(
"incoming_cargo_waiting"),
42 SLC_VAR(
"produced_cargo_waiting"),
47 SLC_VAR(
"this_month_production"),
48 SLC_VAR(
"this_month_transported"),
51 SLC_VAR(
"last_month_production"),
52 SLC_VAR(
"last_month_transported"),
63 SLC_VAR(
"last_cargo_accepted_at[0]"),
64 SLC_VAR(
"last_cargo_accepted_at"),
const SaveLoadCompat _industry_sl_compat[]
Original field order for _industry_desc.
const SaveLoadCompat _industry_builder_sl_compat[]
Original field order for _industry_builder_desc.
const SaveLoadCompat _industrytype_builder_sl_compat[]
Original field order for _industrytype_builder_desc.
Functions/types related to saving and loading games.
#define SLC_VAR(name)
Field name where the real SaveLoad can be located.
#define SLC_NULL(length, from, to)
Empty space in every savegame version.
@ VehicleCurrencyStationChanges
Saveload version: 2.0, release: 0.3.0 Adding vehicle state, larger currency size for statistics,...
@ MultipleRoadTypes
Saveload version: 61, SVN revision: 9892 Multiple road types for the same tile.
@ NewGRFIndustryRandomTriggers
Saveload version: 82, SVN revision: 11410 NewGRF random triggers for industries.
@ ExtendIndustryCargoSlots
Saveload version: 202, GitHub pull request: 6867 Increase industry cargo slots to 16 in,...
@ StoreMapVariety
Saveload version: 197, SVN revision: 27978, release: 1.8 Store map variety.
@ MinVersion
First savegame version.
@ IndustryCargoReorganise
Saveload version: 315, GitHub pull request: 10853 Industry accepts/produced data reorganised.
@ ReorderUnmovableRemoveReserved
Saveload version: 144, SVN revision: 20334 Reorder map bits of unmovable tiles and remove unused res...
SaveLoad information for backwards compatibility.