OpenTTD Source 20241227-master-ge76cc89255
MAPEChunkHandler Struct Reference
Inheritance diagram for MAPEChunkHandler:
ChunkHandler

Public Member Functions

void Load () const override
 Load the chunk.
 
void Save () const override
 Save the chunk.
 
- Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32_t id, ChunkType type)
 
virtual void FixPointers () const
 Fix the pointers.
 
virtual void LoadCheck (size_t len=0) const
 Load the chunk for game preview.
 
std::string GetName () const
 

Additional Inherited Members

- Data Fields inherited from ChunkHandler
uint32_t id
 Unique ID (4 letters).
 
ChunkType type
 Type of the chunk.
 

Detailed Description

Definition at line 261 of file map_sl.cpp.

Constructor & Destructor Documentation

◆ MAPEChunkHandler()

MAPEChunkHandler::MAPEChunkHandler ( )
inline

Definition at line 262 of file map_sl.cpp.

Member Function Documentation

◆ Load()

void MAPEChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 264 of file map_sl.cpp.

References GB(), IsSavegameVersionBefore(), Tile::m6(), Map::Size(), SlCopy(), and SLV_42.

◆ Save()

void MAPEChunkHandler::Save ( ) const
inlineoverridevirtual

Save the chunk.

Must be overridden, unless Chunk type is CH_READONLY.

Reimplemented from ChunkHandler.

Definition at line 288 of file map_sl.cpp.

References Tile::m6(), Map::Size(), SlCopy(), and SlSetLength().


The documentation for this struct was generated from the following file: