OpenTTD AI API
20250108-master-g4db0af99a7
Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- i -
Import() :
AIController
INDUSTRYTYPE_TOWN :
AIIndustryType
INDUSTRYTYPE_UNKNOWN :
AIIndustryType
Info() :
AILog
Infrastructure :
AIInfrastructure
INFRASTRUCTURE_AIRPORT :
AIInfrastructure
INFRASTRUCTURE_CANAL :
AIInfrastructure
INFRASTRUCTURE_RAIL :
AIInfrastructure
INFRASTRUCTURE_ROAD :
AIInfrastructure
INFRASTRUCTURE_SIGNALS :
AIInfrastructure
INFRASTRUCTURE_STATION :
AIInfrastructure
Insert() :
AIPriorityQueue
InsertConditionalOrder() :
AIOrder
InsertOrder() :
AIOrder
INVALID_DISTRIBUTION_TYPE :
AICargo
IsActionAvailable() :
AITown
IsAirportClosed() :
AIStation
IsAirportInformationAvailable() :
AIAirport
IsAirportTile() :
AIAirport
IsArticulated() :
AIEngine
,
AIVehicle
IsAwarded() :
AISubsidy
IsBridgeTile() :
AIBridge
IsBuildable() :
AIEngine
,
AITile
IsBuildableRectangle() :
AITile
IsBuiltOnWater() :
AIIndustry
,
AIIndustryType
IsBuoyTile() :
AIMarine
IsCanalTile() :
AIMarine
IsCargoAccepted() :
AIIndustry
IsCity() :
AITown
IsCoastTile() :
AITile
IsConditionalOrder() :
AIOrder
IsCurrentOrderPartOfOrderList() :
AIOrder
IsDesertTile() :
AITile
IsDisabledVehicleType() :
AIGameSettings
IsDockTile() :
AIMarine
IsDriveThroughRoadStationTile() :
AIRoad
IsEmpty() :
AIList
,
AIPriorityQueue
IsEnd() :
AIList
IsEventWaiting() :
AIEventController
IsFarmTile() :
AITile
IsFreight() :
AICargo
IsGotoDepotOrder() :
AIOrder
IsGotoStationOrder() :
AIOrder
IsGotoWaypointOrder() :
AIOrder
IsHalftileSlope() :
AITile
IsHangarTile() :
AIAirport
IsInDepot() :
AIVehicle
IsLevelCrossingTile() :
AIRail
IsLoaded() :
AINewGRF
IsLockTile() :
AIMarine
IsMine() :
AICompany
IsPrimaryVehicle() :
AIVehicle
IsProcessingIndustry() :
AIIndustryType
IsRailDepotTile() :
AIRail
IsRailStationTile() :
AIRail
IsRailTile() :
AIRail
IsRailTypeAvailable() :
AIRail
IsRailWaypointTile() :
AIRail
IsRawIndustry() :
AIIndustryType
IsRefitOrder() :
AIOrder
IsRiverTile() :
AITile
IsRoadDepotTile() :
AIRoad
IsRoadStationTile() :
AIRoad
IsRoadTile() :
AIRoad
IsRoadTypeAvailable() :
AIRoad
IsRockTile() :
AITile
IsRoughTile() :
AITile
IsSeaTile() :
AITile
IsSnowTile() :
AITile
IsStationTile() :
AITile
IsSteepSlope() :
AITile
IsStoppedInDepot() :
AIVehicle
IsTunnelTile() :
AITunnel
IsValid() :
AIGameSettings
IsValidAirportType() :
AIAirport
IsValidBaseStation() :
AIBaseStation
IsValidBridge() :
AIBridge
IsValidCargo() :
AICargo
IsValidConditionalOrder() :
AIOrder
IsValidDate() :
AIDate
IsValidEngine() :
AIEngine
IsValidGroup() :
AIGroup
IsValidIndustry() :
AIIndustry
IsValidIndustryType() :
AIIndustryType
IsValidObjectType() :
AIObjectType
IsValidSign() :
AISign
IsValidStation() :
AIStation
IsValidSubsidy() :
AISubsidy
IsValidTile() :
AIMap
IsValidTown() :
AITown
IsValidTownEffect() :
AICargo
IsValidVehicle() :
AIVehicle
IsValidVehicleOrder() :
AIOrder
IsValidWaypoint() :
AIWaypoint
IsVoidOrder() :
AIOrder
IsWagon() :
AIEngine
IsWaterDepotTile() :
AIMarine
IsWaterTile() :
AITile
IsWithinTownInfluence() :
AIStation
,
AITile
,
AITown
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